For example, we could “create a new morph,” give it a name, and then directly sculpt changes on the model, like adding a bump on a character’s head after getting hit and simply animate the morph value from 0 to 100 within iClone.
That kind of feature would greatly enhance animation possibilities: we could easily add realistic deformations such as body pressure when a character sits on a sofa or bed, or subtle facial compression when pressing against a glass surface.
Overall, this would be an extremely useful and time-saving addition!