We have selected some awesome showcases and tutorials from our veteran developers, demonstrating how iClone & 3DXchange V5.4/5.5 can help you with facial animation. See the amazing tutorials and showcases below to quickly get the hang of it!
User Showcases
Video: Cartoonish Facial Expression
Author: Alemar
Alemar created two characters from sculpting in ZBrush. In this showcase, he shows how iClone can create cartoonish facial expressions and motions for your own cartoon characters.
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Video: DAZ Mouse Demo
Author: hj
In the V5.4 update, you can import any character with facial animation and animate the extended bones. hj demonstrate these two features in this showcase by importing a mouse character from DAZ with cute facial expressions and applying spring effects to its nose and ears.
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Video: Bring Talking Characters into Unity World
Author: Tom Jantol
Tom is talented at bringing iClone characters into the Unity game engine environment. Check out this demo to see how cool it is to have lively talking characters and spetacular scenes rendered in your favorite game engine. The scenes using the Unity game engine here are all composited, consisting of facial and body animations pre-made in iClone.
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Video: Animate DAZ Character with Facial Expressions
Author: Teviniii
Teviniii always creates iClone movies with a distinquished and unique style. This video shows how to import a DAZ character head combined with butterfly wings to demonstrate how the iClone's facial animation works on DAZ characters.
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User Tutorials
Video: Create Talking Characters Sculpted in ZBrush
Author: Alemar
In this tutorial, Alemar shows us how he sculpts his own character with blend shapes in ZBrush, then imports it into 3DXchange5 to characterize, and finally do facial puppet in iClone. Watch this video to learn the entire workflow from sculpting to final facial animation.
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Video: Poser to iClone via 3DXChange with Lip Sync
Author: Warlord
In this tutorial, Warlord shows us how to bring in the older poser characters (Klank in this case) and setup all the available bones and morphs for use in iClone with Face Puppet.
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Video: 3DXchange Pipeline 5.4 Extreme Head Morph
Author: Wolfzone
In this tutorial, Wolfzone shows us how to create extreme head morphs with Reallusion Standard characters for real time application in iClone 5 using 3Dxchange Pipline 5.4 and ZBrush.
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Video: Facial Morphs Using Multiple Morph Targets
Author: Bigboss
In this tutorial, Bigboss shows us how to use multiple morph targets to achieve a complex facial morph in iClone using 3DXchange 5.4 to map the face. With this technique, you can customize Chuck and Gwynn with exaggerated expressions.
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Video: Convert DAZ Generation4 for Face Map Template
Author: Vidi
In this tutorial, Vidi shows us how to convert a DAZ Generation4 character to a Genesis to make it compatible with the automatic face mapping template in 3DXchange5.
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Video: Base Genesis Facial Bones - Mapped for iClone5
Author: Cricky
In this tutorial, Cricky shows us how to start the import procedure for a base Genesis character, regardless of whether or not Morphs are applied. The DAZ Facial Mapping for iClone .DUF file is utilized in this example.
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Video: 3DXchange5.4 Facial Rig Mapping
Author: Duchess
In this tutorial, Duchess shows us how to add facial rig mapping to avatars previously brought into iClone with previous versions of 3dxchange5 that were only capable of body animation. This update now allows any developer character to be capable of facial animation.
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Functional Test Demo
Video: DAZ Hiro5 Character Test
Author: TokoMotion
Tokomotion is good at pipeline production. This time he presents a DAZ Hiro5 character, wearing a Genesis Supersuit and MonChevalier-Hair with facial expressions. We can't wait to see more!
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Video: Full Body & Head Morph with Facial Animation
Author: Duchess
In the V5.4 update, you can bring morph data into 3DXchange5 and define the puppet profiles to puppet and morph the characters in iClone. See how it looks like through this test demo video made by Duchess.
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Video: iClone Character & Controllable Extended Bones
Author: Bigboss
Bones can be added to the standard iClone Rig to enhance the dynamics of character clothing, and morphs can be used on the entire Body. This character also supports full Facial Animation.
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