3D characters play the crucial role of leading us through stories, interactions in games, CG movies and interactive, real-time environments. A high degree of character modeling and rigging skills is necessary, design of custom scripted controls and animating the character from head to toe is a time-consuming challenge that leaves most 3D tool users without the option to incorporate 3D characters into projects within a short amount of time.
iClone Animation Pipeline now includes the first universal facial control system for any 3D character. Once requiring a team of animators and weeks of work to bring characters to life, animation pros are now able to accomplish their goals in a matter of days and with minimal production staff by using the iClone Animation Pipeline.
|iClone Animation to Daz||iClone Animation to Unity|
|iClone Animation to Maya||iClone Animation to Unreal|
|iClone Animation to 3ds Max||Use Props from 3D Warehouse|
|Facial Bone Conversion||Facial Morph Data Conversion|
|Bone+Moph Hybrid Conversion||More Tutorials|