3D characters play the crucial role of leading us through stories, interactions in games, CG movies and interactive, real-time environments. A high degree of character modeling and rigging skills is necessary, design of custom scripted controls and animating the character from head to toe is a time-consuming challenge that leaves most 3D tool users without the option to incorporate 3D characters into projects within a short amount of time.


iClone Animation Pipeline now includes the first universal facial control system for
any 3D character. Once requiring a team of animators and weeks of work to bring
characters to life, animation pros are now able to accomplish their goals in a matter of days
and with minimal production staff by using the iClone Animation Pipeline.

If you are already an iClone and 3DXchange user, then please see how the new 3DXchange pipeline version
can help you, or watch the pipeline tutorials to learn more.

See How It Works with Your Tools

iClone Animation to Maya iClone Animation to Unity
Facial Bone Conversion Facial Morph Data Conversion
Bone+Moph Hybrid Conversion More Tutorials

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