With 3DXchange Pipeline, you can import and export all types of 3D assets, including static objects, animated
props, skin-bone rigged characters, and motion files. You can also repurpose them with output options tailored
for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio. This makes iClone a universally essential tool
for both game design and CG workflow.
NOTE: 3DXchange 7 is only compatible with iClone 7, there is no backwards compatibility.
Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Animate any character from Daz, Maya, 3DS Max, Mixamo, and others in a heartbeat!
3DXchange provides all the tools you need to import and export 3D props. The Transform & Alignment tools allow you to quickly rotate and resize the imported model with the correct scale and axis parameters. The Pivot tools help you to set a custom pivot point that controls the object’s rotational behavior. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later.
By converting external motion data into iClone via FBX/BVH format, you are able to bring in motion data from any external motion library, popular motion editing tools, or even life-like motion capture for use with your iClone standard characters. This motion data can also be further edited or refined using iClone’s powerful Human IK motion editing tools.
To further simplify the pipeline process, 3DXchange allows several critical import and export features to become accessible inside iClone 7. These include the highly anticipated batch FBX export function which allows you to export characters, props, and cameras all at once. iClone 7 can now also bring in multiple morphs from OBJs for organic morph animations.
|Program||Usage||30 days||No limitation|
|Export content in iContent (iClone native format), FBX, BVH, or OBJ
*If you export 1 character with 3 motions in one FBX file, you will spend 4 export times.
|15 times||No limitation|
|Export Length (Motion)||30 seconds||No limitation|
|Login to activate||Required||No limitation|
|Program (in iClone, Morph Creator, CC)||Usage||30 days||No limitation|
|Export FBX, OBJ, ABC||15 times||No limitation|
|Export Length (Motion)||20 sceonds||No limitation|
|Content||Live content preview and purchase||No||Note. Can not live preview|
|Bonus character resource pack||No||Yes|