With 3DXchange Pipeline, you can import and export all types of 3D assets, including static objects, animated
props, skin-bone rigged characters, and motion files. You can also repurpose them with output options tailored
for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio. This makes iClone a universally essential tool
for both game design and CG workflow.
NOTE: 3DXchange 7 is only compatible with iClone 7, there is no backwards compatibility.
|Program||Usage||30 days||No limitation|
|Export content in iContent (iClone native format), FBX, BVH, or OBJ
*If you export 1 character with 3 motions in one FBX file, you will spend 4 export times.
|15 times||No limitation|
|Export Length (Motion)||30 seconds||No limitation|
|Login to activate||Required||No limitation|
|Program (in iClone, Morph Creator, CC)||Usage||30 days||No limitation|
|Export FBX, OBJ, ABC||15 times||No limitation|
|Export Length (Motion)||20 sceonds||No limitation|
|Content||Live content preview and purchase||No||Note. Can not live preview|
|Bonus character resource pack||No||Yes|