NOW AVAILABLE

The Future of Character Creation & Animation

Reallusion 3D products Character Creator & iClone grant everyone, from beginners to professionals, with a complete system for creation and compatibility. An artistic toolbox assists users to create, without the need to model every asset or animate every key frame. Our tools guide new users with achievable creativity in their very first hours, while offering seasoned creators a practical path to import and succeed with their own assets in a complete real-time environment. Reallusion has democratized animation and character design for 3D creators, by making ambition the only prerequisite to animate.

CHARACTER CREATION

Character Creator 4 (CC4) enlivens and gives personality to any biped humanoid, whether they are humans or creatures. Imagination and creativity are no longer limited by an existing character base; any rigged character can be imported, characterized, and optimized in Character Creator 4. Characters will be fully compatible with iClone for lip-syncing, facial/body animation, and also be ready for mocap animations to save time in production.

CHARACTER ANIMATION

iClone 8 (iC8) is a massive innovation for motion creation and editing. The Motion Director system debuts game player controls to pilot characters, apply motion triggers and direct dynamic cameras and scenes in realtime. Additionally, Motion editing with automatic blending tools, motion layer editor, footstep locking and a new robust facial system are ready to help power your next production.

POWERFUL ECOSYSTEM & PIPELINE TO 3D UNIVERSE

By popular demand, the new release of iClone 8 and Character Creator 4, Reallusion has drastically simplified the product matrix. Now iClone and CC seamlessly work together as one big design-to-animation platform. The organic workflow greatly eases the in-and-out productivity with many leading 3D applications such as Unreal Engine, Unity, NVIDIA Omniverse, MotionBuilder, Maya, Blender, ZBrush, Marvekous Designer, and more.

Powerful pipeline for 3D character creation and animation creation
iClone 8 vs. iClone 7
Features iClone 8 iClone 7
*New functions in iClone 8 are marked in bold.
*All items are priced in US dollars.
$599
With partial 3DXchange Pipeline integration, Curve Editor and Motion LIVE.
iClone 7: $199
3DXchange Pipeline: $499
Curve Editor: $149
Motion LIVE: $199
Lipsync & Facial Expression Editing AccuLips Lip-sync
Facial Puppet
Face Key Editor (Muscle, Expression, Morph Slider)
Advanced Muscle Panel (Multi-Level)
Detailed Layer Tracks (Bones, Blendshapes, Facial Features)
Curve Editor (Facial Control)
(Paid plugin, No facial control)
Body Motion Edting FK/IK Editing
Basic Layer Keys
Motion Blending
Transition Curve Preset
Look-at Constraint
Reach Constraint
(Enhanced)
Reach Target Editor (Interactive Motion)
Vertex Animation (Point cache)
Direct Puppet
Motion Puppet
Motion Modify
Morph Animation
Animation Layer Editor
Auto Root Alignment Between Motion Clips
Extended Looping Animation (Continuous Forward Motion)
Bi-directional Blending for Smooth Clip Transition
Motion Direction Control
End Effector Editing
On-Screen Body Control Rig
Detailed Layer Tracks (Part Level, Bone Level)
Motion Correction (Footstep, Handprint Editing)
Curve Editor
(Paid plugin)
Perform Editor (Motion Playlist)
Mirror Motion & Masked Motion Copy
Motion Director
(Play to Animate)
Player Control: Mouse, Keyboard and Controller
NPC Control: Path, Bounding, Script, Follow
Behavior Manager to Activate/Expand Motions
Motion LIVE Unified Motion Capture for Face, Body and Hand ✓ (Paid plugin)
Supported File Format (Import) OBJ (Mesh, Material)
FBX (Mesh, Material, Motion)
(Requires 3DX Pipeline)
Alembic Animation (Same Vertex Count)
iAvatar, iCloth, iShoes, iGloves, iHair, iAcc
iMotion, rlMotion
iMotionPlus
iAtm
iEffect
iProp
Supported File Format (Export) OBJ (Static Mesh)
(Requires 3DX Pro)
FBX (Bone Rig, Animation, Blendshapes)
(Requires 3DX Pipeline)
iAvatar, iCloth, iShoes, iGloves, iHair, iAcc (to Character Creator)
iMotion, rlMotion, iMotionPlus (to Character Creator)
ABC (Alembic)
(Requires 3DX Pipeline)
USD (Omniverse)
(Requires 3DX Pipeline)
Visual HDR (Bake HDR Video)
HBAO+
IBL, Directional, Spotlight, Point Light
Soft Shadow, Shadow Catcher, Mutiplier
Global Illumination (GI)
PBR/Digital Human Shader
Point Light with Shadow
Volumetric Light
Mirror Plane Shader
Lens Flare
Motion Blur
Eye Adaption
Exclude Visual Effect by Object or Material
TAA
IES
Performance Minimal Mode
Static Object
GPU Acceleration (Skin Bone)
Accelerated Show/Hide
Productivity Python API
Flexible Frame Rate
Merge Project
Collection Manager (Group)
Hotkey Manager
Device Mapping (Camera, Light, Object RTS)
Environment & Character Settings Light Creation
Character Proportion
NVIDIA PhysX (Rigid Body/Kinamtic/Soft Cloth)
Morph Creator
Stage & Prop Terrain, SpeedTree, Sky, Water
Animated Prop with Right-Click Perform List
Video Texture/Transparent Video
Render Subdivision
Tessellation
Realtime Render
Supersampling (up to X times)
Toon Shader
360 Video
PBR/Digital Human Shader
Plug-in
Unreal Live Link (Indie Free/Paid)
*Requires additional purchase

*Requires additional purchase
PopcornFX (Paid)
*Requires additional purchase

*Requires additional purchase
Iray (Paid)
*Requires additional purchase

*Requires additional purchase
Omniverse Connector (Free)
Smart Gallery (Free)

*Built-in

Auto-setup for Unreal (Free)
Auto-Setup for Unity (Free)

3DXchange 7 Pipeline's Key Features which are integrated into iClone 8 and Character Creator 4

Features 3DXchange 7 Pipeline iClone 8 Character Creator 4
Import iProp
iAvatar
iAcc
VNS
FBX
BVH
OBJ
3DS
SKP
Export FBX
BVH
OBJ
ABC
USD
Node Make Sub Prop
Merge Identical
Prop Edting Mesh Editing
Skin Weight Editor
InstaLOD
Spring Spring Dynamics
Physcis Soft Mesh Assignment
Normal Edit Normal
Animation Motion Library
Perform Editor
Character Convert to Non-Human
Convert to Non-Standard
Adjust Standard Bone
Face Setup Expression Editor

CC4 vs. CC3

Features CC4 CC3
*New functions in Character Creator 4 are marked in bold.
*All items are priced in US dollars.
$299
With partial 3DXchange Pipeline integration (Value $499)
$199
Body & Facial-Rigged Character Base Standard Character - CC1, CC3, CC3+ (20K Poly, 4K Texture by Materials)
Standard Character - Game Base (10K Poly, with Reduced Bone)
Standard Character - ActorBUILD (15K Poly, 1 Material for Crowd Rendering)
Humanoid (Non-Standard) Character - Any Rigged Biped Humanoid
Creature (Non-Human) Character - Any Rigged Model
Character Setup Auto Import Character with Standard Profiles
(Daz G3/G8, Mixamo, Maya HIK, 3ds Max Biped, Blender Human Meta Rig, Unreal UE4)
HIK Characterize Editor
Spring Dynamics
Physics (Hair, Clothes)
T-Pose
Facial Profile Editor (Expression Manager)
Bone Adjustment
Supported File Format (Import) OBJ (Mesh, Material)
FBX (Rigged Character, Mesh, Material, Motion)
FBX (Daz & Hivewire Character Proprietary, Morph, Assets)
FBX (CC Character Editing)
iAvatar, iCloth, iShoes, iGloves, iHair, iAcc
iMotion, rlMotion, iMotionPlus
iAtm
iEffect
iProp
Supported File Format (Export) OBJ (Static Character Mesh)
OBJ (Selected Items)
FBX (Character Bone Rig and Morphs)
OBJ, FBX (CC Character Editing)
iAvatar, iCloth, iShoes, iGloves, iHair, iAcc (to iClone)
USD (Omniverse)
FBX (Upload to Sketchfab)
Character Appearance Face and Body Morph Modifier
SkinGen (Dynamic Skin Layer Editor)
(CC3 Base+)

(CC3 Base+)
Hair & Facial Hair System (Smart Hair)
Material & Shader Character - Digital Human Shader
(CC3 Base+)
Character - Smart Skin Color Shader
(CC3 Base+)
Cloth/Prop - PBR Shader
Asset Creation GoZ
Create Morph Slider
Cloth - Appearance Editor (Dynamic Material)
Cloth - Auto-skinning
Cloth - Skin Weight Editing
Cloth - Auto-conformation
Cloth - Partial Conform Tool
OBJ/FBX to Accessory Conversion
Delta Mush (Mesh Smoothing Deformer)
Prop Edting Mesh Editing
Skin Weight Editor
InstaLOD
Mesh Tools OpenSubdiv
Edit Normal
Edit Mesh - Vertex Soft Selection
Edit Mesh - Poly Selection
Edit Mesh - Element Selection
Edit Mesh - Brush Push & Pull Selection
LOD Generation
*Powered by InstaLOD
Polygon Optimization
Remeshing
Material Merging
LOD (Level of Details)
Visual HDR (Bake HDR Video)
HBAO+
IBL, Directional, Spotlight, Point Light
Soft Shadow, Shadow Catcher, Mutiplier
Global Illumination (GI)
PBR/Digital Human Shader
Point Light with Shadow
Volumetric Light
Reflection Surface (Mirror)
TAA
IES
Environment & Character Settings Light Creation
Pose Editing
Pose Saving
Face Key Editing & Saving
Bone List Panel & Bone Filter
Animation Player
Animated Display Play Character Animation in the Viewport
Cloth/Hair Physics & Spring Dynamics
Animated Turntable
Auto-apply Idle Motion by Gender
Render Subdivision
Tessellation
Realtime Render
PBR/Digital Human Shader
Toon Shader
Render Image
Render Animated Video
Compatible Plug-in Headshot (Paid)
*Requires additional purchase

*Requires additional purchase
SkinGen Premium (Paid)
*Requires additional purchase

*Requires additional purchase
Iray (Paid)
*Requires additional purchase

*Requires additional purchase
Omniverse Connector (Free)
Smart Gallery (Free)

*Built-in

Auto-Setup for Unreal (Free)
Auto-Setup for Unity (Free)