Individual Constrained Objects with Single Target (New for 5.1)

When you need to create a physics group that has one main component, while other parts connect to it and act with individual physics behavior, then you can follow the steps below.

In the following example, you can create a spider with springing legs.

  1. Apply a spider body and legs.
  2. Set them as Dynamic rigid body. If you play back, then they will initially scatter on the ground. You need to constrain the legs to the body.
  3. Go to the first frame.
  4. Adjust the pivot of the all legs.
  5. Select one of the legs.
  6. Click the Constraint Settings button and apply a Spring constraint to the leg (Please refer to The Basic Workflow of Using Constraint section for more information).
  7. In the Constraint Settings (Shortcut: Ctrl + F10) panel, click the Pick Target button and pick the body so that the leg is constrained to the body.
  8. Set the (Min, Max) values to (-180, 180), and the Rest Point to 0. Please refer to the Spring and the Setting Constraint Limits sections for more information.
  9. Select all the other legs; repeat step 6 to 8 to apply Spring constraints to them.
  10. Play to simulate.

    The spider bounces with spring legs.