IK, FK for Actors or Extend Bones

If you have actors applied in iClone, you may use IK and FK to adjust the poses and generate motions.

Furthermore, the extend bones (with spring effects off) of a standard or non-standard actors can also be adjusted by means of the IK, FK methods in this section.

Launching Panels

According to the type of the object you select, the panels for editing with IK/FK methods are a little bit different. You need to launch the Edit Motion Layer panel:

FK Method

  1. Select an actor and launch the panels as described in the previous section.
  2. Select the Rotate tool in the Control Bar.
  3. Pick a bone in the 3D viewer. Alternatively, you may pick a bone by clicking on the node in the tree view in the Edit Motion Layerr panel.

    Click on the actor to pick the bone.

    Click bone in the panel.

  1. Use the rotate gizmo to rotate the selected bone.

Please refer to the What is IK/FK and How to Use FK sections for more information about FK.

IK Method

Since IK relates to a chain of nodes, then it is necessary to anchor the head of the chain in order to move the end node with IK method.

  1. Select an actor and launch the panels as described in the previous section.
  2. Select the Move tool in the Control Bar.
  3. Hold down the Ctrl key and click on a node to define it as the start of the IK chain. It will then be marked with a blue box (You may Ctrl click again to cancel the anchor).
    Please note that you may also click or Ctrl-click on the target node inside of the Edit Motion Layer panel.
  4. Pick another node to be the end node of the chain. (Ctrl key released)

    Ctrl-click to anchor the start of the IK chain.

    Click another bone as the end of the IK chain.

  5. Use the move gizmo to move the selected bone and affect the entire IK chain.

Please refer to the What is IK/FK and How to Use IK sections for more information about IK.