If you have actors applied in iClone, you may use IK and FK to adjust the poses and generate motions.
Furthermore, the extend bones (with spring effects off) of a standard or non-standard actors can also be adjusted by means of the IK, FK methods in this section.
According to the type of the object you select, the panels for editing with IK/FK methods are a little bit different. You need to launch the Edit Motion Layer panel:
Bone Mode. |
Bounding Box Mode. |
Click on the actor to pick the bone. |
Click bone in the panel. |
Please refer to the What is IK/FK and How to Use FK sections for more information about FK.
Since IK relates to a chain of nodes, then it is necessary to anchor the head of the chain in order to move the end node with IK method.
Ctrl-click to anchor the start of the IK chain. |
Click another bone as the end of the IK chain. |
Please refer to the What is IK/FK and How to Use IK sections for more information about IK.