Two super detailed CC4 avatars with Extended Facial Profiles (140+ blendshape) showcasing the new level of facial quality. Kevin, the iconic CC4 character made by 3D Scan model and 4D scan expression blendshapes; and Camila, made by highly-skilled ZBrush sculpting presenting her unique characteristics, each with their own set of wardrobe, hair and brows, and unique facial profiles for face key editing, face puppet, and facial mocap. Learn More
Designed by veteran character artist Angel Alonso, these sci-fi figures were made as stylized characters based on the CC3+ topology. Two sets of space warrior outfits come with illuminated LED lights and utility gloves, along with a pair of mechanical legs. All outfits, hair and morphs are interchangeable with other CC Avatars.
The original model is from the outstanding Sketchfab character designer - Jose Diaz, showcasing CC4's powerful characterization feature which can turn any character rig into a Humanoid character compatible with CC and iClone’s motion data, and HumanIK animation system. Each character has its own original animations, with right-click perform list, spring settings, and facial profiles for facial puppet, and facial mocap. Learn More
*Facial mocap profiles for Kevin, Camila, Coyote, T-REX will be installed with Motion LIVE - LIVE FACE
Designed to populate a large group of fast-loading, performance-friendly 3D people for crowd simulation, NPC for game, or iClone Motion Director interaction. CC Crowd Characters are condensed in one mesh, with one merged PBR material for super fast render.
A humanoid character made by 3D scan model, and with CC's standard bone structure and game-base facial mesh for facial animation.
Make sure to try this before attempting to make custom lighting enhancements. Experience diverse looks and how real characters can be by using lighting presets here.
Atmosphere contains IBL, lights and lens flare, just drag and switch to a new light scheme; Lightroom is a superset format additionally with props, background image, and camera for specific pose or scene composition. Learn More
Enhance character renders with an optical and cinematic feeling. Try the sample lens effects made for outdoor, indoor, dramatic, and sci-fi scenarios. Learn More From Lens Flare 200+10+ Presets | 30+ Elements
Finally run around in the 3D scene and explore the environment from Motion Director’s player view. Load the new 3D Plaza contributed by NoneCG from 3D Scene - Mesh Medium, or setup a custom scene with included props and sets.
Access hundreds of motion clips, poses, gestures, and MotionPlus face-&-body animation. Grab a game controller and start to play with the newly introduced interactive motions made for Motion Director. Three causal move speeds for male, and two walk speeds for female can be found under Animation - Motion Director. Explore Motion Director
The Smart Content Manager aims to bring an intuitive and streamlined content experience when managing personal and purchased assets. Users can direct download online Free Resource or purchased assets without leaving iClone and Character Creator, quickly search installed and custom created content by keywords and tags, or organize assets in different drives without worrying about storage limits. Users owning multiple program licenses and have register them under the same Workgroup account may share any purchased assets among group members and centrally manage all assets through a corporate server.
Online Inventory Management
Local Content Management
*How to access CC3 and iC7 custom and template content from Character Creator 4 and iClone 8?
The easiest way to search content of any type with keywords and tags. Sort content by category and quickly find all items as groups in the original content packs. In addition to the official tagging system, the Smart Content Manager further allows you to define custom tags for any item. Effortlessly locate and retrieve content based on user-defined classifications by project, genre, usage, abbreviations and more.
Buildup a Content Pack
Drag in multiple assets from Custom for publishing.
Publish developer content to the Marketplace.
Edit Pack Info
Edit the pack information before publishing.