The Generation 3 (G3) and G3 360 head system can be applied to both human and animals. It allows you to do much more with fewer sprites. The FFD tool (Free-Form Deformation) gives smooth transitions between expressions, and the Transform tool provides continuous sprite movement.
The Generation 2 (G2) Head is made by 10 angle heads. You can customize them with unique personalities from a ton of facial templates, using fully interchangeable facial parts to set up a character. G2+ has further enhanced G2 heads, giving smoother animated results by using Free Form Deformation between expressions, requiring a minimal amount of sprites.
Though they look nice, G2 talking heads were a bit jumpy when purely using sprite switching.
With the new G2+ talking heads, you have more fluent motions by combining FFD with transformation & less sprite switches.
With the classical CrazyTalk face-fitting technology, Morph-based characters are created from 2D photos, allowing users to create smooth facial animations and talking expressions by morphing the images.
Put Lips on any object to employ the lip-sync talking animation feature.
Turn any photo, sketch, or image into talking character.
Create hybrid actors by combining morph-based heads with vector-based cartoon bodies.