CrazyTalk Animator (CTA) brought the power of 2D face creation and facial animation from CrazyTalk to a full body 2D character with scenes, props, cameras and a stage to bring it all to life. Now CrazyTalk Animator is growing again and this next version is evolving the power into a robust 2D animation studio that deserves its own unique brand. Reallusion now is ready to start unveiling the next exciting features to elevate 2D animation production with intuitive character creation, smart animation and live performance capture. Reallusion introduces, Cartoon Animator 4 (CrazyTalk Animator) with all the favorite crazy features and many new tools to easily approach animation or innovate existing pipelines.

WIP2 - 360 Head Creation

This WIP 2 shows how Reallusion breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering and the timeline system. Apart from introducing a set of 360 assets and new professional animation library, users also have the path to convert existing content into 360 heads with a full range of motion.

HOW TO GET CARTOON ANIMATOR 4?

Cartoon Animator 4 (CrazyTalk Animator) - WIP1 special offer

A. I do not have CTA3:

B. I already have CTA3:

  • Upgrade to CTA4 with the member price upon its official release.

* FAQ. Reallusion reserves the right to make any necessary changes.

Quickly Transform a 2D Face into a 3D Head

3D Head Creator transforms 2D art into 3D styled characters with up to 360 degree of motion for deeply rich performances. Photoshop round trip integration for editing multi-angle character in and out of 3D Head Creator.

Jump Start from Four-Angle Quick Setup

  • Increase head turn angles to existing 2D characters, or simply create a new one
  • Define maximal head turn angle, auto and manual masking, and layering
  • Optimum set up suggested by Automatic Perspective Layer Arrangement
  • Transform facial sprites for optimized angle view

Full Featured 360 Head Creator

Anchor Nine Head Turn Directions

  • Inherit basic angle settings from Quick Setup
  • Transform and deform head sprites for perfect 3D turn
  • Optional FFD resolution from 2x2 (perspective correction) to 5x5 (precise shape definition)
  • Mask-out features outside the face to create the 3D illusion

Smart Designs to Speedup Multi-angle Settings

  • Copy and paste the angle definition
  • Mirror setup from one side to another, flip or replace sprites to match angle requirements
  • Onion Skin - proper sprite placement with neighboring setup reference
  • Average - average the angle setting value from two selected points

Add Additional Decorative Items

  • Apart from main facial features, users can freely add other decorative elements
  • The cat has whiskers and the nose stripe seamlessly blended with the parent turning head base
  • The same techniques can be used to emphasize a 3D effect with highlight and shadow layers

Free Angle Definition - Up to 360°

  • More than creating a turning head, you can give a full spin to a simple shaped creature, even a moody bird
  • Freely add angle points to setup the character look as the head turns
  • Each angle point contains data for sprites transformation, deformation, and sprite change
  • A total of 25 optional angle points are provided and a perfect 360° character can be achieved by properly adding angle definition for horizontal and vertical turn

Photoshop 360 Creation Pipeline

Designing 360 Heads with Photoshop Layers

  • Complete PSD to CTA round-trip workflow for 360 Head Creation
  • The PSD character template is extended with angle layers for sprite change
  • Use several image layers to accentuate depth such like a hog’s nose
  • Build the layer hierarchy using a simple naming rule, eg. Parent > Child
  • The 360 Head Creator can generate and send angle definitions back to Photoshop, new PSD layers are generated for the 360 angle adjustments

360 Performance Systems

3D Expression Setup

  • The Cartoon Animator Expression Setup is enhanced for new 360 Performance
  • Transform and deform facial sprites to setup 3D-like Expressions
  • Turn on Smooth Mode to achieve extremely smooth facial blendshape animation
  • Easily Guide the Head Movement using Head Turn Gizmo
  • Combine with the Face Key Editor for amazing results!

New Generation of 360 Creative Assets

  • Mix and match facial features to create new 360 characters
  • Dynamic hairstyles and accessories can also include multiple view angles
  • Combine 360 Head with selected Body style for perfect Smart IK Animation

360 Animation Controls and Timeline Editing

  • Head Turn Gizmo - Easily guide the head direction using mouse cursor, a quick way to layout the animation tempo
  • Face Key Editor layers up precise facial expressions, detailed adjustment can be achieved by selecting facial features, choosing from an expression list, and customizing with muscle morph sliders
  • Face Puppet is enhanced for generating expressions with dynamic head turns
  • Use Transform and deform to exaggerate the cartoon performance