PSD & VECTOR RESOURCES
* Artists using Illustrator, CorelDraw, Affinity Designer can access exclusive file formats of each tool in the vector resource package.
* Artists using Inkscape, Photopea and other vector tools can directly use the SVG templates to customize characters.
* PSD template files are compatible with mainstream raster image editors.
The Character Templates help whether vector or PSD designers to easily create different animatable characters by simply placing their body parts into their corresponding folders. This ensures that your vector / PSD characters will be ready to animate once imported into Cartoon Animator
Examine fully functional PSD projects, and learn how each sample works. Create PSD actors by simply swapping body parts and refer to diagram images to make template-ready characters.
Basic Human PSD Character
A basic Human character consists of 10 simple layers for you to easily get familiar with during the creation process.
Full Front & Side
Full bodies with front and side angles that include a puppet-ready talking head. Learn how to add facial features on characters to make them talk.
High-Res Head & Features
Learn how to increase the resolution quality for facial features.
Learn about the 30 Hand Gestures to create different poses.
Full Sketched Character - Front/Side
Even a sketch or doodle can become a ready-to-be animated 10 layer character.
Fully Functional Masked Eyes
Learn how to create your own rolling and blinking eyes with the use of masks.
Free Bone Human
Learn the 360 Head PSD structure for Free Bone characters, and see how to set expressions in Cartoon Animator.
Dog Sketch with
Create four-legged creatures with workable ears and tails.
Cat Doodle with
Animate literally any character body and face.
Create characters with down-ward facing chain movements.
Create characters with up-ward facing chain movements.
Create and animate characters with dual paired movements.
Animate any character form with body parts, in multiple layers.
Animate any one-image character thanks to the hierarchical bone structure.
Toy solider 1
Use simple bone names, and link character bone structures in Cartoon Animator.
Toy solider 2
Use bone hierarchy naming in the PSD layers, to directly convert them to CTA free-bone structures.
Toy solider 3
Match the bone names to the Character Templates, so that they are directly compatible with character motion libraries.