Cartoon Animator 4 now provides a fully functional PSD in-and-out solution to not only help 2D Animators, but also Graphic Designers by saving lots of time on character creation, photo animation and animated content development. The round-trip editing between Photoshop, or mainstream PSD editor, with Cartoon Animator allows artists to bring artwork to life by easily going back and forth, reiterating on graphic designs while animating.
We tear down the wall between graphics and animations, solving all your design problems with one process!
Cartoon Animator 4
Mainstream PSD Tools
With the Cartoon Animator 4.2 Pipeline, you can convert your 2D artworks or photos to G3 Characters through PSD Templates. This will allow you to easily auto-rig your new characters from PSD files for easy avatar and Photoshop animation, thanks to hundreds of professional motion libraries.
Draw your Character
Use any PSD editor to quickly draw and color your custom body part sprites. Simply create each sprite in different layers and allocate them into their respective PSD template folders.
Use PSD Template
Use our ready-made PSD templates for accurate bone joint location. These layered templates come complete with specific folder types for label, bone, and image location.
Check Bone Structure
Save and import your new PSD character files to check bone structure and joint location. Then mix and match your own custom sprites with Reallusion content for even more creative possibilities.
Instantly animate your new custom G3 Character sprites with hundreds of compatible motion files for quick and easy, body and facial animations.
Prepare your Character
Bring in graphic components to assemble your own characters.
Edit in Photoshop Tools
Use Photoshop Tools for image editing and graphics design.
Create Facial Expressions
Puppet animate facial expressions.
Free to pose your characters and arrange accessory layer relations.
A two-way process that evolves sketch concepts and storyboards, to final production. Start with storyboard sketches and bring them to CTA for animation. Keep updating the artwork while keeping the animation intact.