After working on Iclone projects for about two hours, Iclone starts to freeze up temporarily, then my Dell laptop completely freezes up, even the mouse. I have to shut off the Dell power switch, then restart the Dell. Most of my Iclone projects are under 200MB, contain just one character with...More
I provided a technique that could prevent cracks in both cloth physics and displacement here: https://www.reallusion.com/FeedBackTracker/Issue/A-crack-free-displacement-Hack-to-add-to-your-Human-Shader Perhaps the last ideal solution to this would be that Displacement maps have the option...More
After selecting the camera with the toolbar icon it shows wrong transformation data in modify tab. You must move the camera or select camera from scene window to get the correct ones....More
It has a positive influence to some scene object, but on others (like hair for instance), it causes flickering in many instances. Also does not behave well with displacement maps and causes z-fight with close proximity meshes....More
Hey RL team. Loving iClone 8 and it’s getting better and better but just wondered if you could implement a breakdowner tool like in Blender please? (Similar thing in Maya is called the tween machine I think). You can then easily create breakdown animations and save a LOT of time, by using...More
Please add Stereo Audio support at least, it's a normal function in all major DCC products, I hope you can make an optional checkbox for playback because sound/music is a huge guiding source for creativity. 1. It helps bring out the creator's vision 2. Help as a reference to match up animation...More
when evaluating changes done to mocap there should be option/checkbox which would hide markers during playback without need to close Edit Motion Layer window...More
Hi, I’ve found an issue with morph animations on props/objects. When animating a morph from 0 to 100, the actual transformation doesn’t start at frame 0 as expected — it only begins around frame 88, even though the morph key is set at frame 0 and the target key (100%) is at frame 100....More