I tried to load a Character Creator 4 .fbx into a few different 3d engines. Example: tree.js - face and clothing look great but the hair and beard are not correct. I'm evaluating your iclone 8 and character creator 4 for upgrade purposes - the hair and beard exporting seems to be problematic...More
iClone is best software for animation. i used it for many times. i want to suggest to the developer, can you please add some new export option such as .glb/.gltf file format directely form iclone ? if it's possible please add. it's very important, because some AI Feaures highly recommended...More
It will be useful to be able to expand, with a single click, only the lines containing keyframes. Especially for the options "reach" & "motion"....More
To my knowledge currently there is no way how to set the amount of influence for the Reach Target. Now there is only a binary option - Is constrained/ Is not constraint without any possibility to animate the weight other than set the blend IN/OUT Nice would be having the same slider as Look...More
Trying to get motion link to simply work with a motion from iClone in CTA5. I am getting strange bone positionings when I try and use a motion in iClone. https://youtu.be/pj7oBRJdbgE...More
Dear Reallusion team, (another day, another bug) I've encountered a bug several times, which brings Iclone 8.51 to crash instantly when altering textures inside the "Adjust Color" panel....More
When sending an animation to Unreal 5.4 from iClone via the live link plugin, there is some sort of issue with the root bone data being transferred -- such as rotation. You can't tell unless you are viewing the animation in a pose search database. When viewing in sequencer, the animation is...More
Not sure if working as designed or bug. I searched the user manual and feedback tracker for similar and found: https://manual.reallusion.com/iClone-8/Content/ENU/8.0/30-Set/Prop/Transforming_Multiple_Props.htm "The Scale tool is also for Local Scale only. This can prevent the prop from skew...More