iClone 8 show me an error when I try to enable physics to props (in this case, imported props from iClone 7). The prop I used is from my own RL Marketplace ( https://marketplace.reallusion.com/lego-dummy )...More
In previous versions of iClone you were able to create a character (e.g. within CC4), Send To iClone and also export this as an FBX to 3dsmax. You then use the Reallusion plugin (inside 3dsmax) to import the fbx and add a Biped Rig. You animate that rig and export the animation as an FBX. This...More
When I transfer characters with Unreal livelink, i get errors with the feet. If a character is wearing heels, the feet are deformed. If I livelink with a file made in earlier versions of Iclone, the bones are collapsed. I have to re-transfer them to make them work, but even still, if they have...More
It's fast and can dramatically improve quality of DX11 rendering engine. Here is a reference to Enhancer I used to apply to the attached sample screenshot: https://github.com/Merserk/dlss5-visual-enhancer...More
Most other 3D applications allow you to assign a separate texture to the back faces of mesh geometry — one way or another. See the attached .gif of a robe simulated in Blender: it uses a single material with dual textures for the inner and outer parts of the mesh. Such a result cannot be achieved...More
AccuLips turns most vowels into the ‘Ih’ selection during the ‘Align’ process using existing audio files. Every viseme I’ve created with it requires re-work to correct this issue. It’s consistently bad and needs an overhaul. **UPDATE - SEE ISSUE #9516** - Another user responded to my forum...More
I am using iClone 8 on Windows 10. The other animations and content are working normally, but the "Water 3" animation/content is not applying or playing correctly. I tried loading/applying the Water 3 content again, but the same issue remains. There is no problem with the other animations...More
I have several ActorGroup actors baked to sequencers in Unreal 5.8.3. I have those sequencers ‘Auto Loop’ option and ‘indefinite loop’ looping options enabled. While using the play mode in the UE editor, the entire map briefly ‘freezes’ (user input and all animations) at the start of each loop...More