1135 issues found

0

Votes
Not a Bug
iClone 8 show me an error when I try to enable physics to props (in this case, imported props from iClone 7). The prop I used is from my own RL Marketplace ( https://marketplace.reallusion.com/lego-dummy )...More
  •  1
  •  898
Submitted by Andrés Moya

0

Votes
Not a Bug
System Config :
Latest windows 10 and all Updates in the drivers / Updates / 64 GB Ram 3080ti 12GB 2x 46" Displays /
Hey RL,...More
  •  1
  •  1260
Bug
Submitted by 2IDs media:design

0

Votes
Active
In previous versions of iClone you were able to create a character (e.g. within CC4), Send To iClone and also export this as an FBX to 3dsmax. You then use the Reallusion plugin (inside 3dsmax) to import the fbx and add a Biped Rig. You animate that rig and export the animation as an FBX. This...More
  •  0
  •  47
Submitted by jlb_288387

0

Votes
Released
When I transfer characters with Unreal livelink, i get errors with the feet. If a character is wearing heels, the feet are deformed. If I livelink with a file made in earlier versions of Iclone, the bones are collapsed. I have to re-transfer them to make them work, but even still, if they have...More
  •  0
  •  547
Submitted by raitan2008

0

Votes
Active
It's fast and can dramatically improve quality of DX11 rendering engine.
Here is a reference to Enhancer I used to apply to the attached sample screenshot:
https://github.com/Merserk/dlss5-visual-enhancer...More
  •  0
  •  10
Submitted by 4u2ges

0

Votes
Active
Hi RL Team,
unless it's a feature I've missed,
it would be nice to allow a named motion export...More
  •  0
  •  38
Submitted by paul_puaux

4

Votes
Active
Most other 3D applications allow you to assign a separate texture to the back faces of mesh geometry — one way or another.
See the attached .gif of a robe simulated in Blender: it uses a single material with dual textures for the inner and outer parts of the mesh. Such a result cannot be achieved...More
  •  0
  •  68
Submitted by 4u2ges

1

Votes
Active
AccuLips turns most vowels into the ‘Ih’ selection during the ‘Align’ process using existing audio files. Every viseme I’ve created with it requires re-work to correct this issue. It’s consistently bad and needs an overhaul.
**UPDATE - SEE ISSUE #9516** - Another user responded to my forum...More
  •  0
  •  64
Submitted by Freshness34

0

Votes
Active
I am using iClone 8 on Windows 10.
The other animations and content are working normally, but the "Water 3" animation/content is not applying or playing correctly.
I tried loading/applying the Water 3 content again, but the same issue remains. There is no problem with the other animations...More
  •  0
  •  78
Submitted by zeeshangamingforpc

0

Votes
Active
I have several ActorGroup actors baked to sequencers in Unreal 5.8.3. I have those sequencers ‘Auto Loop’ option and ‘indefinite loop’ looping options enabled. While using the play mode in the UE editor, the entire map briefly ‘freezes’ (user input and all animations) at the start of each loop...More
  •  0
  •  86
Submitted by Freshness34