When you drag an MI folder to the plugin, it by default renders the frames inside the MiResources folder. iClone sets it one directory higher. This is better and neater. I wish that I could set a separate render output folder in iClone, like I can from the plugin. This way, I can export the...More
After initial installation exporting FBX (avatars, props, created geometry, etc) was possible, but now the export FBX button is greyed out. This applies to any content (avatars, props, created geometry, etc). I have tried reinstalling at rolling back to previous versions, but the problem persists...More
Applying an animation or pose to a character in iClone 8 causes a LONG "Updating Scene..." overlay to appear that temporarily blocks use of the application. This lengthy pause did not occur in iClone 7 and is a severe downgrade in iClone 8 to have to wait 10-20 seconds every time you apply...More
Genitalia for characters should be good as well, because on my busness i use taht to survive. And I have right to get this too. Freedom; we are not living in dictator ship era. I would like this software to be more heterogeneous, that there are tools to meet the needs. because it would be the...More
I'm desperate for another, larger mini viewport that might even show lighting correctly! Give me anything instead of what we have now. A bigger size at least!! I've been working on three monitors for decades and still the 'mini' [well named] viewport is like a postage stamp. After all of...More
Look-at feature will not bake down eyes. It seems to bake down the head and body, but not the eyes. I have tried all ways of baking, I tried exporting a MotionPlus file, I tried "Flatten All Motion With Constraints" and I also tried dragging and dropping my character, and selecting "Bake...More
Currently, iClone 8’s Animation Layer system primarily functions in an additive manner where the top layer either overrides or accumulates over the base animation. However, in software like Autodesk MotionBuilder, animation layers offer multiple blending modes that allow for more flexible and...More
*Reallusion Tech responded about Vertex assignment and soft cloth that there is currently a technical problem working together with cloth vs cloth but.. I believe it's your cloth tracking with vertex assignment having a conflict with Clothing assigned with soft cloth and using cloth in general...More
There are so many crashes (return back to Windows without messages or warnings) that a backup before any manipulation (merge, flatten, the last one I was just scrubbing a clip with an audio file attached!) is always necessary. So a quick save, I mean without the 3 secondes needed to create...More