660 issues found

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Would be awesome if we could save the direct's puppet's recording to other animation layers so it doesnt destroy our base motion
Please consider this idea
Thank you...More
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Submitted by ahingel

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Workflow:
iClone: File > Export > Export FBX > Export
**Settings**...More
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Submitted by cudak888

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I´ve read the manual at https://manual.reallusion.com/content-manager/2.0/04-downloading-contents/downloading-purchased-contents.htm, I´ve bought licenses, but I get only the message in the attachment.
What can I do?
Thanks!...More
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Submitted by Atarifreak

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It would be nice to be able to save Visual Settings so that a creator can easily bring it to the next scene of a project. Also it would be nice to be able to save the setup a creator use for Rendering instead of having to reset up for each render....More
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Submitted by 3dSphinx

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Total überfordert I Clone 7 läuft gut, aber nun das neue 8 nichts geht...More
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Submitted by udomatisch

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Volumetric lighting does not work for the rectangle spotlight shape.
Note: Volumetric lighting does, however, work for the rectangle point light shape....More
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Submitted by trevorama

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There's being a recurring issue with Iclone -> Unreal Engine Workflow, since I started using this product, it's always popping in forums and discussion threads but there's no definitive answer, over the years the reallusion team has made decent strides to assist with this issues
i. Exporting...More
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Submitted by Joevolve

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I see iClone being being close to replace my Autodesk suite of software, but I currently don't see a way to take the tracking data from something like Hitfilm Pro into iClone so I can animated a character and render it to match the camera move. THIS WOULD BE A GAME CHANGER.
Is there a way...More
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Submitted by ToonaciousD

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Show size of selected object like CC4!
Why is this not already there?...More
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Submitted by wirtz.erik

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Hello, I have a suggestion. It would be helpful if users could color code the Motion Layers on the Timeline. An example is a user having the ability to right or left-click the name of the body part listed on the Timelines Motion layer (Torso, Head, LArm, RArm, etc.). Then a popup window opens...More
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Submitted by gamehatchers
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