672 issues found

0

Votes
Released
Hard to say but it seems to be relative to the zoom level ( systematic at max zoom in level and once every two or three at max zoom out )...More
  •  0
  •  227
Bug
Submitted by jlucfree

0

Votes
Not Reproducible
1. Set up a scene with dialogue.
2 .Tweak the animation with face puppet
3. Audio is gone...More
  •  3
  •  194
Submitted by Jeffster The Mighty

0

Votes
Assigned
The panel screenshot doesn't match with the descriptions below.
https://manual.reallusion.com/iClone-8/Content/ENU/8.0/83-FBX/FBX_UI_Intro.htm...More
  •  0
  •  187
Submitted by Jaydead

0

Votes
Assigned
I use a multi screen setup with 5 screens
The workspace layouts don't save correctly when using multiple screens
Screen2 is the default main screen on my setup...More
  •  0
  •  155
Bug
Submitted by blindman

0

Votes
Not a Bug
1. Install and start Reallusion Kinect One Plugin
2. Check there motion capturing works.
3. Start Iclone...More
  •  1
  •  154
Bug
Submitted by gorg222

0

Votes
Active
Intermittent error on boot.
The last thing I did was export some frames to Iray. I tried to initiate a new project. iClone locked up at 75% of converting data. Closed in task manager. Now, until I reboot the system, it thinks that there are two apps using the content manager. This error message...More
  •  5
  •  233
Submitted by Jeffster The Mighty

0

Votes
Assigned
1. Use iClone.
2. Close iClone intensively
3. Check the task manager...More
  •  0
  •  180
Bug
Submitted by Jeffster The Mighty

0

Votes
Active
1. Export 200 frames. The tenth frame is exported four minutes later. Average 2.5 frames per minute.
2. Note the time it takes to export 100 frames is 46 minutes later, or 2.17 frames per minute.
3. The 200th frame is not done in 92 minutes. It's done in 184 minutes, bring the overall average...More
  •  2
  •  197
Submitted by Jeffster The Mighty

0

Votes
Not a Bug
1. Click on CC3+ Character
2. Click on Motion Clip in Timeline
3. Click on Iclone top menu...More
  •  3
  •  475
Submitted by gorg222

0

Votes
Active
Likely first of its kind available to artists & venues/theme parks to simulate UV Reactive paintings and graphic designs either from photos of a painting or Graphic Design straight from the Image editor made into a texture that will cause brighter highlights on models/textures that use fluorescents...More
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