679 issues found

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It would be beneficial to have a bridge similar to the Unreal Live Link Plug-in for iClone 8 that harnesses the capabilities of Metahuman to animate custom characters within both Unreal and Omniverse. It's puzzling why this integration is swiftly available for Metahuman models yet remains unavailable...More
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Submitted by zancoisrice

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when i open 8 i keep getting nag screen to sign up when i am already signed up...More
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Submitted by Bellaire-Bob

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Dynamic Wrinkles only show when the face is active, as the name correctly states. The thing is, old people have Static Wrinkles - wrinkles that show when the face is inactive. Without Static Wrinkles, old people can be hard to make. Please develop Static Wrinkles....More
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Submitted by R Ham

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I bought AccuFACE plug-in recently I could not install. I have hard time to remove the trial version of face mocap iPhone to do anything further....More
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Submitted by alelastudio

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I posted about this in the forums here: https://forum.reallusion.com/543814/Metahuman-Dummy-Apose-UE4-vs-UE5
In iClone, the included A-pose is from UE4 and does not match the current UE5 Metahuman A-pose.
Please update the pose....More
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Submitted by tomelissaconway

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Please consider enabling me to save my window layout on a dual screen setup - view screen on the left, panels on the right. The panels on the right are walking around. Sometimes the walk off the screen. When the program opens, all panels are on the left.
This is an ongoing nuisance both on...More
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Submitted by R Ham

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As the title states:
I am guessing due to some internal matching in the software of AccuFace, it is using the wrong interface for its internal IP
resolution. On my motherboard, I have two hardware Ethernet connection, a gigabit connection...the other 10G connection....More
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Submitted by playlogic

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Hi Below is my feedback on my request.
Qustions:
1) I plan to use smart Glove (Roko) for motion capture, what other plug-in i need ?...More
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Submitted by gyu_030036

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I am exporting a character to UE 5.3 and using Subivision Mesh.
If the subdivision Level is 1 or 2, then the character is successfully imported into the UE, but I see errors in the log, see file SUB12_Err.txt
If the subdivision level is 3, then the import into the UE ends with the crash of...More
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Submitted by smaga388

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access marketplace backend for cc4 and ic8 content...More
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Submitted by Bellaire-Bob
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