1663 issues found

0

Votes
New
Hello!
I am using acculips and it appears that when I apply my sound clip there is no lip editor keys. I watched a few tutorials and it looks like once you upload the clip, align the dialogue and then apply the lip editor should populate keys as well.
Any idea why this is happening?...More
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  •  1947
Submitted by colehiggins1

0

Votes
Active
AO, Metal, Roughness, Displacement etc are using RGB when instead they should be using Grayscale mode.
The material slots designated for non color maps could be made to auto convert to grayscale to reduce file size, vram and performance overall. This would include making sure the physics textures...More

0

Votes
Active
Hi,
That would be great when hiding elements like Avatars or props etc.. to get a better playback speed, for the moment it seems like the computer continues to calculate polygons of hided elements.
And,...More
  •  0
  •  1945
Submitted by jjmantello

0

Votes
Released
I brought a simple mesh with bones to test for IK, and its not working properly. I created the IK constrain in iclone too(with the way you say on the manual).
When i try to move the target bone it ruins the whole mesh and it becomes unusable. The bug is with the transform tool.
Please if...More
  •  0
  •  1943
Bug
Submitted by ahingel

0

Votes
Released
I have the same problem as this post .https://forum.reallusion.com/478351/Smart-Hair-CC3-character-to-UE4-issue?Keywords=hair
All my software is up to date.
My Workflow, cc3-ic7, the character and animation are imported to UE4 through export FBX, There's something wrong with the hair....More
  •  0
  •  1942
Submitted by weili

0

Votes
Active
I converted a character to non standard. apllied all the shape keys to the expression editor on 3dxchange.
when you import it on iclone works great. but i wanted to make his head a bit bigger with the avatar proportion and the expressions and the shape keys disappeared after the change!
if...More
  •  1
  •  1941
Submitted by ahingel

11

Votes
Active
I like that iclone uses physx, Oh a choice between CPU and GPU option would be nice , please add . but i would love to see rag doll physics for characters . So characters interact with each other eg fists , legs , heads collide with others . I am sure this can be done as shapes for collision...More
  •  2
  •  1940
Submitted by Kenokocomics

5

Votes
Assigned
According to the iClone manual, it should be possible to use IK with non-human characters using Bone Edit Mode in the Edit Motion Layer panel and enabling the IK Constrain option. However, the following steps will demonstrate that IK currently seems to be broken for non-human characters:...More
  •  0
  •  1938
Submitted by Hookflash

1

Votes
Active
It is my understanding that certain iClone avatars (including G6), in addition to having spring bones for the breasts, have hip and abdominal extend bones which can be used as springs (to create soft body dynamics in the stomach and glutes). I have managed to turn these extend bones into springs...More
  •  1
  •  1935
Submitted by Hookflash

0

Votes
Active
I have models that have been painted with Substance painter. I use 3d exchange to load model without textures; then press PBR material. As I am dragging the correct item into the different items that make up PBR it pushes a roughness or any one of the collection into other boxes. this is annoying...More
  •  2
  •  1933
Submitted by dixonjr