202 issues found

1

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Steps to reproduce:
Open new project in iclone
Import Audio Clip...More
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Submitted by martin.mejzlik

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This new customizable wrinkle system could be greatly expanded!!
Please take the next step to include this system to the whole body and to acc/props. This is basically animatable textures based on deformations. Make it also animatable in the timeline for acc/props. This feature is definitely...More
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Submitted by Cola-42

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Load or create character
Set autoblink
Export iAvatar...More
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Submitted by Jeffster The Mighty

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so there are times I import 3D environments I made outside of iClone, but when imported even though all the textures are embedded in the FBA files, iClone imports them without the textures on and I have to texture all over again which takes a very long time, so maybe to save time if FBX fines...More
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Submitted by All Star X-Tra

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Similar to: https://cascadeur.com/ and a solution being worked on at Unity: https://www.youtube.com/watch?v=Fa49SQtLOsA
Since iClone is touted as the one stop solution for character animation, I think Reallusion really need to be on top of the cutting edge ways AI is going to dramatically...More
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Submitted by SaxonRix

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For example, if you want to use the "break" option you have to put the mouse exactly on the timeline bar otherwise the break will not take effect where you wanted it to be.
In general the right click should only be used to open menus or dialog boxes and should have no effect on the timeline...More
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Submitted by jlucfree

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Hi there, I am a really big fan of iClone, I've found that trees made by SpeedTree can NOT be used as trees.iTree, is there any way to convert trees produced by SpeedTree into iTree contents so that 3D designers can use trees customized to their heart's content? Thaaaanks.
P.S. Trees in iClone...More
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Submitted by dfg113114

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- To have thumbnails enlarge when hovered upon with mouse....More
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Submitted by Podman1000

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- Motion Puppet should be improved, or expanded. Plus to be able to import custom data.
- The Mask feature should not have to be re-set every time a new motion is chosen....More
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Submitted by Podman1000

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We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
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Submitted by Ascensi
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