117 issues found

0

Votes
Not Reproducible
I am trying to import mixamo animation into Character Creator or Iclone, and I am missing Motion profiles.
I am basically missing all the Motion Profiles except for the Roblox ones.
This issue was created after I have updated to 4.21 and 8.21...More
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Submitted by kushtrimthaqi85

0

Votes
Not a Bug
I use iclone 8.12, import camera from unreal engine 5.0.3
it was normal and works as long as smaller than 1799 frames.
Everyhting fine. The process is fast/...More
  •  1
  •  163
Submitted by damar.td

0

Votes
Not a Bug
1. Import external motion file
2. Choose any profile ... all fail to convert correctly.
the file was exported as HumanIK and mixamo from Rokoko both fail to convert to iclone8 motions...More
  •  1
  •  175
Submitted by WGOKU

0

Votes
Not Reproducible
Iclone crash IF :
1/ Setting temp folder into a external SSD disk
2 / export a character animation in FBX...More
  •  1
  •  182
Submitted by info_660836

0

Votes
Released
I made an animation with Caterpillar:
https://www.reallusion.com/ContentStore/Pack/adventure-pack-multi-purpose-caterpillar-vehicles
I transferred ground meshes from UE to IC and made terrain....More
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Submitted by toystorylab

0

Votes
Released
-open any project with facial animation in IClone (I'm on 8.02.0718.1)
-Export FBX (Unity 3d) with Mouth Open as Morph checked
-Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More
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  •  1106
Submitted by paul.vanderlaan

0

Votes
Not a Bug
Example:
1. Add a CC character in iClone 8.
2. Drop the FBX mocap file (Klappa_boll_hik.fbx) on the character. (The FBX is exported from Rokoko studio using Human IK preset)....More
  •  1
  •  857
Submitted by par_479942

0

Votes
Closed
iC8 either has export issue, and/or import issue, of Alembic
(1) I exported a clothing animation, with no poke through issues, from iC8 out as Alembic
(2) To test, when imported back into iC8, Alembic did not then exactly match the character's shape, per-frame on the same animation....More
  •  1
  •  264
Submitted by TonyDPrime

12

Votes
Active
In 3DXchange7 the Export FBX button featured the option "Include Geometry" which if unchecked would exclude the Mesh and Textures from the export, which allowed for fast iterations to get the animation data added to an already configured Mechanim character in Unity. Now that IClone 8 does...More
  •  1
  •  510
Submitted by vtoddw

0

Votes
Released
Even the simplest kind of animation for a Prop is not exported in .FBX. To reproduce it:
- Start a new Project
- Create a Box...More
  •  1
  •  989
Submitted by virtuali
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