it works for a prop i tried to apply some vertex animation to some parts of a non standard character but it doesnt import it it shows that its been loaded but nothing happens, and the v.animation doesnt play as it should nor appears on the timeline...More
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
Since updating to 8.5 I am unable to cut expression clips without losing all my expression animation. When I attempt to cut an expression clip in two using Break in the right-click menu of a clip on the timeline the first half gets a strange new arrow icon and the second half loses all its...More
Unreal SK Mannequin exported from Unreal 4.26 as FBX, Imported into Iclone 8 and used Unreal skeleton conversion preset Adjusting foot contact on either foot and the other foot starts to climb, see video "FootContact_Issue" 1. Load skeleton...More
I have a scene where the character is stationary and just talking. So the most animation is in her facial expression and head movements. Over a period of time the neck distorts. I use Face Puppet and Face Key to animate this part. Video example: https://youtu.be/pWKtlGl2K7A...More
Here comes the second test. I animated a rocket and add to perform, I remove the motion to test the perform motion as usual, the rocket prop reset is position in iclone 8, while iclone 7 stick to original position. This is the second video test: https://youtu.be/1VusElI3BiA Please look into...More