168 issues found

1

Votes
Assigned
I attached a demo project:
- on frame 0
- I have a dummy character in T-Pose in zero-origin with reach effector on its hip...More
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Submitted by Amper Sand

1

Votes
Assigned
Steps to reproduce:
- new project
- place an avatar at 0,0,0...More
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Submitted by Amper Sand

0

Votes
Assigned
it works for a prop
i tried to apply some vertex animation to some parts of a non standard character but it doesnt import it
it shows that its been loaded but nothing happens, and the v.animation doesnt play as it should nor appears on the timeline...More
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Submitted by ahingel

0

Votes
Not Reproducible
The moment i pressed ctrl c to copy keyframes iclone crashed...More
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Submitted by ahingel

2

Votes
Active
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
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Submitted by Ascensi

9

Votes
Active
it would be great if provide an Bridge to Cascadeur for iClone ...
https://cascadeur.com/
iClone >> Cascadeur >> iClone...More
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Submitted by davood.kharmanzar

0

Votes
Released
Since updating to 8.5 I am unable to cut expression clips without losing all my expression animation. When I attempt to cut an expression clip in two using Break in the right-click menu of a clip on the timeline the first half gets a strange new arrow icon and the second half loses all its...More
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Submitted by DialogueTrainer

0

Votes
Assigned
Unreal SK Mannequin exported from Unreal 4.26 as FBX, Imported into Iclone 8 and used Unreal skeleton conversion preset
Adjusting foot contact on either foot and the other foot starts to climb, see video "FootContact_Issue"
1. Load skeleton...More
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Submitted by doubblesixx

0

Votes
Assigned
I have a scene where the character is stationary and just talking. So the most animation is in her facial expression and head movements. Over a period of time the neck distorts. I use Face Puppet and Face Key to animate this part. Video example:
https://youtu.be/pWKtlGl2K7A...More
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Submitted by 3dSphinx

1

Votes
Assigned
Here comes the second test. I animated a rocket and add to perform, I remove the motion to test the perform motion as usual, the rocket prop reset is position in iclone 8, while iclone 7 stick to original position.
This is the second video test: https://youtu.be/1VusElI3BiA
Please look into...More
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Submitted by yayettah
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