216 issues found

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I want to show character motion on timeline. how can I use the "street performer" animation from content manager for just upper half of body for seated character?...More
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Submitted by hp4kidz

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on the right hand the base of the small finger is unclickable
so you cant move the small finger to close like you can on the left hand.......More
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Submitted by ahingel

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It often takes a lot of skill to replicate scene lighting for Characters and or landscapes and we are currently only have hardware intensive IBL to work with. This method is an alternative to existing match moving procedure -instead of only having match moving applied to a camera whereas the...More
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Submitted by Ascensi

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https://www.dimocap.com/en/agimocap.html
hello
I think you need to integrate AGI MoCap into Motion Live for full-body webcam capture, as an alternative to your Rokoko and Xsens products, which are extremely expensive....More
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Submitted by nanaperlesstore

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Assigned
1 add character to project
2 add basic idle animation
3 use acu lipsinc to create face animation...More
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Submitted by grafici

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Active
According to the Reallusion website, Leap Motion is still an option: https://mocap.reallusion.com/iclone-motion-live-mocap/leap-motion.html
The information on this page says: "Leap Motion Profile for iClone only supports Leap Motion Controller 1 & Orion v4.0 or v4.1 SDK."
The Reallusion site...More
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Submitted by navdawg1

4

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When making edits to our motion clips on the timeline. We would love to have the ability to define the play head with the left mouse button and then right-click the motion clip for the editor drop-down menu. However, we would love for the play-head to move or jump to the location of the mouse...More
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Submitted by HEAT_TEAM

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hello, in previous version, I had no problem with import morph creator,.
I use blender to change the shape, then import it again to morph creator,
same vertex, same mesh, everything work...More
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Submitted by damar.td

2

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In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
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Submitted by Ascensi

5

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hey,
it would be great if support FACEGOOD [aka Avatary] on iClone as Motion Live gear for Facial Animations ...
its definitely game changer ......More
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Submitted by davood.kharmanzar
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