213 issues found

0

Votes
Active
Do this asap in your software. Create mcp for iCkone CC and CTa
https://youtu.be/lCyQ717DuzQ?si=XY-j_YyOiYGCRTRL...More
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Submitted by boxels

0

Votes
Assigned
Someone has to sit down and check every other type of object animation for every timeline parameter and make sure the keys are cleared with Remove Object Animation. And that Remove Scene Animation clears EVERYTHING.
Remove Scene animation - clears almost nothing (cameras, lights, effects...More
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Submitted by 4u2ges

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Votes
Active
sound arrangement method very difficult
please change method...More
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Submitted by bhulimathtekari

0

Votes
Not Reproducible
I have exported an animation from iclone 8 to UE5 using the auto setup for unreal, All seemed fine except for the hair, at times it looked like it was not following the head correctly. After further investigation and looking at the curves it seems that iclone 8 has used some head tilt morphs...More
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Submitted by colin.k

0

Votes
Not a Bug
It seems as though when I bring in a prop or accessory with custom morphs and try to convert it to an eyebrow asset, the morphs dont turn on. I can see them in the morph animator list. But they dont seem to trigger on when I pull the sliders.
Ive been able to do this with base hair objects...More
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Submitted by davidmaximo

1

Votes
Not Reproducible
Hi there,
I recently discovered that if you move the character decently far away from the origin, any time you move an animation handle in Edit Motion Layer or Accupose it'll cause the characters, what I assume to be root to shift...every single time you make any sort of an adjustment or change...More
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Submitted by gladman

0

Votes
Active
Currently, iClone 8’s Animation Layer system primarily functions in an additive manner where the top layer either overrides or accumulates over the base animation. However, in software like Autodesk MotionBuilder, animation layers offer multiple blending modes that allow for more flexible and...More
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Submitted by megaoutput

1

Votes
Active
Dear Reallusion Team,
I’d like to request an enhancement to Motion Trails in the iClone viewport that would improve animation workflow and motion refinement.
Feature Request: Keyframe Handles in Motion Trails...More
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Submitted by megaoutput

0

Votes
Active
Currently, iClone 8’s AccuPose (Edit Motion Layer) allows users to pose characters manually, but movements made with the mouse are not recorded in real-time. Instead, users must manually keyframe poses at different frames. This makes fluid character animation with AccuPose slow and tedious...More
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Submitted by megaoutput

0

Votes
Active
We still cant do something like this in IC https://www.youtube.com/watch?v=C7sLziUqEzE&ab_channel=MatthewPalaje
we cant use our of walks and run with MD limited to you're over priced packs
Physics is a joke still out dated...More
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Submitted by SapphireBlu
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