It would be beneficial to have an instancing feature like how the .itrees and .igrass does. So for example when we make duplicate props it reference the main mesh instead to save on triangles. For example this scene all the trees and foliage is only around 5k of triangles. So I think (I could...More
I have played with the terrain and it's not bad at all. However maybe the gardening feature should be linked to the terrain. Then the user could be able to make an array of foliage or trees to randomly select when gardening. The reason I suggested having the gardening feature under the terrain...More
I have assembled a scene with 3 paths and several characters. Using Motion Director, i assigned presets and path starting points for the characters. However, there is no control on how fast the characters move along their path....More
1. Exporting the scene stars the bug 2. In iClone 7, I have also had problems with this model, only it would simply STOP exporting and freeze until I reloaded the character. That doesn't help here. 3. The actual export will likely show him walking away along with his head, but his eyes will...More
I made an animation with Caterpillar: https://www.reallusion.com/ContentStore/Pack/adventure-pack-multi-purpose-caterpillar-vehicles I transferred ground meshes from UE to IC and made terrain....More
Whenever i try to transfer a character or even object. I get unreal crashes. Don't know what to do? LoginId:f8e090f541e478ee964721939ac090ff EpicAccountId:c6f42f8d8fc94677a4f75ec9f26fd227...More
Loading an iClone 8 template character or using and imported Ureal skeleton. Savig and loading hand gestures does not work properly, setting one or the other hand and loading internal gestures sometimes work as setup, sometimes override both hands, sometimes saved handgestures doesn't work...More
When ever i create new content in CC4, and then go to Iclone 8. As I navigate down through the directory structure a new content sync is done at every level of the directory for the same piece of content. Each sync take 30 to 40 seconds to complete (at least twice as long before the 8.1 update...More
Any cloth/shoes/hair which is tessellated or have a displacement map, becomes static in Iray render while character is animated. Those items "freeze" at the position of the timeline scrabber and do not move in the image sequence or MP3 renders. On a screenshot hair and boots are tessellated...More
Unreal SK Mannequin exported from Unreal 4.26 as FBX, Imported into Iclone 8 and used Unreal skeleton conversion preset Adjusting foot contact on either foot and the other foot starts to climb, see video "FootContact_Issue" 1. Load skeleton...More