Similar to: https://cascadeur.com/ and a solution being worked on at Unity: https://www.youtube.com/watch?v=Fa49SQtLOsA Since iClone is touted as the one stop solution for character animation, I think Reallusion really need to be on top of the cutting edge ways AI is going to dramatically...More
when you scroll in a modify tab (or ANY tab) to find a certain parameter its very easy to accidently change values in the select boxes ... You expect the software to scroll the CONTENT of the tab, but it changes the VALUE!! It took me a while to realize this strange behaviour .... and i was...More
In my last post, I discussed 13 suggestions to improve iClone, but I left out something extremely important regarding the baking of constraints in animation. When the "Bake all animations with constraints" option is used, the root motion of the character remains at zero, regardless of where...More
In Iclone 7, I could link a Camera to a Character’s Root Bone and it would link the actor’s position to the camera, no rotation. In Iclone 8, the position and rotation is inherited, so the Camera shows a jerky motion as it is linked to the actor’s position and rotation. I have none selected...More
The "Look at" feature of the head in a non standard character doesnt work as expected the head doesnt look at the direction you are pointing to follow...More
When you import animation form marvelous designer via alembic it will not import the vertex animation. Sometimes tit will bring but some reason it does not work all the time....More
Whenever i try to transfer a character or even object. I get unreal crashes. Don't know what to do? LoginId:f8e090f541e478ee964721939ac090ff EpicAccountId:c6f42f8d8fc94677a4f75ec9f26fd227...More
This is the third project im seeing this issue in. Could it be i pressed something wrong or does motion direction control have a bug? Heres how it goes: I create a scene with well over a 1mil triangles and a few characters. At least one of the characters should have a large number of various...More