79 issues found

0

Votes
Not Reproducible
Please refer to my previous ticket.
Enclosed is the system information.
Please provide CC4.31 and IC8.31 installers that are working so we can reinstall the previous version to continue with our work while the development team investigates the issues with the new version pushed today....More
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Submitted by Jeasy

0

Votes
Active
I have a good suggestion, maybe characters could have colliders too, like say so instead of objects falling through them it bounces off them instead, I noticed since I noticed before cloth falls right through a character when I create a blanket...More
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Submitted by gamerretra

0

Votes
Released
The "Look at" feature of the head in a non standard character doesnt work as expected
the head doesnt look at the direction you are pointing to follow...More
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Submitted by ahingel

0

Votes
Not Reproducible
Hi there,
I created a baby character in the latest build of Character Creator 4 and am having major issues with him tilting his head up and down (as if he was looking toward the ground). His neck begins to protrude in a glitchy unnatural way....More
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Submitted by ryan_384622

0

Votes
Active
I’d like to suggest that Reallusion consider (if not already under consideration) integrating technology similar to the AnimaX project (which can be found at https://anima-x.github.io/) into the future version of iClone or as a compatible plugin.
AnimaX allows AI generated animation of rigged...More
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Submitted by otw_promix

0

Votes
Released
iClone8 crashes when trying to load older iAvatar formats such as Dexsoft's Werewolf or Demon, or PROTOFACTOR's OGRE, etc. The same happens with Character Creator 4....More
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Submitted by udon365

0

Votes
Not a Bug
It seems as though when I bring in a prop or accessory with custom morphs and try to convert it to an eyebrow asset, the morphs dont turn on. I can see them in the morph animator list. But they dont seem to trigger on when I pull the sliders.
Ive been able to do this with base hair objects...More
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Submitted by davidmaximo

1

Votes
Active
When altering the head turns in the expression clip while the character has an active Look At, there is an over correction. Such has the head is raised noticeably higher when exported into other software, than what it appears to be in iClone.
Quick Steps to Replicate:
1. Create a new project...More
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Submitted by Simoneo

0

Votes
Not Reproducible
There are two problems
1. missing baked physics track on the timeline -the option to show or hide it doesn't seem to exist.
2. we can no longer right click on the character to remove the vertex/baked physics animation in the viewport,...More
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  •  100
Submitted by Ascensi

0

Votes
Not Reproducible
I am trying to make it so my character collides with an object, like lying in a bed. But no matter what I do, turn on collide of the object, set the colliders of the character, their bodies go right through the bed.
What is the trick to make the character not go through the bed. Why is it...More
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  •  144
Submitted by jrussellh