342 issues found

1

Votes
Assigned
(I submitted this previously but the ticket was marked "Not reproduceable" and it seems to be stuck there, even though I added additional information).
When I hit the "timeline" button, the timeline window doesn't open.
The only way to get the timeline window to open is to go to workspace...More
  •  0
  •  145
Submitted by barca-8

1

Votes
Not Reproducible
Clicking on the shadow catcher item in the scene list (or the blank space below it) will crash iClone every time....More
  •  1
  •  144
Submitted by GRX

0

Votes
Active
on the right hand the base of the small finger is unclickable
so you cant move the small finger to close like you can on the left hand.......More
  •  6
  •  141
Submitted by ahingel

0

Votes
Active
I decided to open this ticket because i think this is either a bug or iclone cant handle Physx properly. I opened a thread in the forum because i wasnt able to find anyone reporting this. https://forum.reallusion.com/542807/PhysX-issues-CPU-or-GPU-
First i thought its another WIN7 issue,...More
  •  0
  •  139
Submitted by K_Digital

0

Votes
Released
iClone 8.31 opens to a partially solid white viewport (same behavior on CC 4.31).
This must have happened somewhere between the latest iClon8 and Windows 11 update.
It seems as if the viewport is not being initialized and refreshed....More
  •  1
  •  139
Bug
Submitted by robinlk

0

Votes
Released
Like title says. Even without changing anything in Motion Modified and clicking OK, it would twist most of the bones out of place.
Note: Some motion clips are affected more than others.
No such problem in iClone 7....More
  •  0
  •  137
Submitted by 4u2ges

0

Votes
Released
No Morph Creator window open...More
  •  1
  •  134
Submitted by sm15121963

0

Votes
Not a Bug
Trying to get motion link to simply work with a motion from iClone in CTA5. I am getting strange bone positionings when I try and use a motion in iClone.
https://youtu.be/pj7oBRJdbgE...More
  •  2
  •  132
Submitted by boxels

0

Votes
Active
Problem
1. I have a soft cloth plane and a sphere merged because they both contain skin weights connected to each other.
2. When using the Prop Puppet tool, it only works with objects/non avatars with physics enabled - I can enable soft and rigid body for each within the multi-mesh prop but...More
  •  3
  •  131
Submitted by Ascensi

0

Votes
Not Reproducible
I wanted to export the facial expressions and viseme animation with the unreal export settings but first to import to blender to change some bones. and the animation doesnt import to blender this way... :(
i needed to do it this way cause i had to keep those bone names for unreal....More
  •  1
  •  130
Submitted by ahingel
1 ... 22232425 26 27282930 ... 35