1121 issues found

0

Votes
Not Reproducible
The Non-Destructive Editing is not working. After I Ctrl+B cut the animation, I can't drag the track head to recover what was before the cut, but in the curve editor, you can see the data is there—just blacked out. Dragging the track tail will extend the animation like a normal cut. I successfully...More
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Bug
Submitted by motoforever

0

Votes
Not Reproducible
Steps:
1. Open iClone
2. create primitive shape>cube...More
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Submitted by eternityblue

0

Votes
Released
I previously raised an inquiry about the 'AccuLips voice length limit error' issue.
As a solution, I was advised to use the 'Non-destructive break' function.
I tried using that function today....More
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Bug
Submitted by cwalcwal1

0

Votes
Active
Audio editor simplified. making audio adjustments easier...More
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Submitted by bhulimathtekari

0

Votes
Active
Hey guys, so is not really anything wrong, i just started my journey on iclone but i feel a bit overwhelmed with the amount of content of the courses to be learnt, whats the best roadmap of video series i have to follow?
My pipeline is work iclone with unreal live link so whats the best way...More
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Submitted by rawideologygames

0

Votes
Active
It has a positive influence to some scene object, but on others (like hair for instance), it causes flickering in many instances.
Also does not behave well with displacement maps and causes z-fight with close proximity meshes....More
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Submitted by 4u2ges

0

Votes
Active
Steps to reproduce:
- set project framerate to 24 fps
- make animation...More
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  •  370
Submitted by jonas.kubex

0

Votes
Active
As i am creating the animation it would be a great help to have a window showing a close up of the individual character im animating and also have another window open to view the overall shot. For example if i have two characters talking to each other it would be helpful to see in one window...More
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Submitted by Pupmike1

0

Votes
Not Reproducible
I can't install anything,please help me...More
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Bug
Submitted by anuprahulsarkar

0

Votes
Not a Bug
I understand the Loop timeline function, see image, as a loop that can be played repeatidly beet ween two marker points.
When selecting Loop "export" iclone plays from the first to the second marker, then stops.
When selecting Loop "previev" iclone plays from the first marker to the very last...More
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  •  465
Submitted by K_Digital