Character/Blendshapes were created in CC4 and likeness was created using Headshot and exported as an iAvatar for iClone8.5 with default settings (no LOD's). After bringing it into iClone and selecting the "Look at Camera" option with the character selected it does nothing regardless if a new...More
As I learned from a previous Feedback post I created, that several functions have to be changed in order to get 100% darkness which isn't very intuitive and doesn't make sense if you only want to make your scene completely void of light. current solution: Change Ambient light to black, 0...More
Hello, I’m trying to use the Motion Director keyboard controlled animating feature. I set it to keyboard controls, select my character and have him walk down a hallway in my scene and through a door. It looks perfect while i’m recording, but once i’m done and either preview it or save it to...More
I decided to open this ticket because i think this is either a bug or iclone cant handle Physx properly. I opened a thread in the forum because i wasnt able to find anyone reporting this. https://forum.reallusion.com/542807/PhysX-issues-CPU-or-GPU- First i thought its another WIN7 issue,...More
I'd love to have the ability for Black Magic Fusion/Studio to Live-Link animated characters, lights, cameras, IBL, elements(any images in an iClone scene) and Vise versa. Maybe real-time animation could also be possible. *The Live Link could have preset option to load a template for Match...More
I would like to have the ability in iClone to have multiple sequences, just like in Premiere Pro. I would like to nest them and export all sequence as an animation at once (or transfer each sequence to unreal engine as separate animations at once). This would make iClone a lot more scalable...More
As much as I love all of the recent updates my pet peeve is every time I open the Edit Motion Layer panel in a new project I'm confronted by all the dots and 'bone display guides' that I never use. I find it extremely irritating that I have to turn these off to see what I'm doing. Please make...More
This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More
I use Accuface to capture a facial mocap from video. The eyes and eyelids are a bit out of sync so I go into the Curve Editor with those sampled to copy and paste from the left side to the right. As soon as I paste the keys, it crashes. This used to work for me in the past. I tried with the...More