124 issues found

1

Votes
Active
We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
  •  0
  •  45
Submitted by dathedix

0

Votes
Active
Today I was attempting to export and send an animation (.fbx) file to be imported into Unity, but a teammate of mine showed me that the range of frames I flagged in the timeline had also exported the lip sync from the very next animation, though the lip sync was not included in the flagged...More
  •  0
  •  41
Submitted by sstachiw

0

Votes
Active
Can't bring any animation into Iclone. Even file created with iclone.
It crashes immediately.
Thanks...More
  •  0
  •  37
Submitted by larryjbiz

0

Votes
Active
- extract the run_fwd.rlMotion file from the attached run_fwd.zip
- add the run_fwd.rlMotion to your timeline with a CC4 base plus character selected
- left click on the run_fwd animation clip in the timeline so it is highlighted completely...More
  •  0
  •  32
Submitted by vtoddw
1 ... 56789101112 13