We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
Today I was attempting to export and send an animation (.fbx) file to be imported into Unity, but a teammate of mine showed me that the range of frames I flagged in the timeline had also exported the lip sync from the very next animation, though the lip sync was not included in the flagged...More
- extract the run_fwd.rlMotion file from the attached run_fwd.zip - add the run_fwd.rlMotion to your timeline with a CC4 base plus character selected - left click on the run_fwd animation clip in the timeline so it is highlighted completely...More