I'm not sure if it's just me, but since installing the latest update of iClone 8.5, CC4 and Autosetup and Live Link, I'm getting terrible results on my characters facial expressions after exporting to Unreal: It seems like everything is exaggerated causing: 1. My characters eyebrows and hairline...More
in iclone 7 the tab key could take you to the next frame and shift tab to the previous one but this is not working on IC8 did you remove this feature?...More
The "Look at" feature of the head in a non standard character doesnt work as expected the head doesnt look at the direction you are pointing to follow...More
1. I use a non standard Character imported from Unreal 4 2. Character is Characterised and saved in CC4, - poses work fine in CC4. 3. Adjusting footcontrol in CC4 to perfection and export it to Iclone 8...More
All effects/visual settings should be excludable from the image/video 2D layer so we can match our scene color and lighting to any image or video loaded within it. This would also help for rotoscoping...More
This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More
I decided to open this ticket because i think this is either a bug or iclone cant handle Physx properly. I opened a thread in the forum because i wasnt able to find anyone reporting this. https://forum.reallusion.com/542807/PhysX-issues-CPU-or-GPU- First i thought its another WIN7 issue,...More
In my last post, I discussed 13 suggestions to improve iClone, but I left out something extremely important regarding the baking of constraints in animation. When the "Bake all animations with constraints" option is used, the root motion of the character remains at zero, regardless of where...More