1. Exporting the scene stars the bug 2. In iClone 7, I have also had problems with this model, only it would simply STOP exporting and freeze until I reloaded the character. That doesn't help here. 3. The actual export will likely show him walking away along with his head, but his eyes will...More
Unreal SK Mannequin exported from Unreal 4.26 as FBX, Imported into Iclone 8 and used Unreal skeleton conversion preset Adjusting foot contact on either foot and the other foot starts to climb, see video "FootContact_Issue" 1. Load skeleton...More
Upon trying to connect iClone 8 with Rokoko through the Motion LIVE window, this error appears: Received unknown data, please try either way to recover: 1. Please try to connect again....More
1. I use a non standard Character imported from Unreal 4 2. Character is Characterised and saved in CC4, - poses work fine in CC4. 3. Adjusting footcontrol in CC4 to perfection and export it to Iclone 8...More
This bug is back : https://www.reallusion.com/FeedBackTracker/Issue/TimeLine-Impossible-to-add-keys-they-shift-to-the-left On some frames, iclone adds 2 keys on the same frame instead of modifying the existing keys. Modify frame 2647 or 2656, iClone move the key, but on frame 2652 iClone...More
Please add the feature to export animation with a mixamo preset. Complete with bone names and animation. Mixamo has become a industry standard when it comes to mocap. The ability to import mixamo is great but we also need the ability to export....More
All effects/visual settings should be excludable from the image/video 2D layer so we can match our scene color and lighting to any image or video loaded within it. This would also help for rotoscoping...More
Hi there, I created a baby character in the latest build of Character Creator 4 and am having major issues with him tilting his head up and down (as if he was looking toward the ground). His neck begins to protrude in a glitchy unnatural way....More
-open any project with facial animation in IClone (I'm on 8.02.0718.1) -Export FBX (Unity 3d) with Mouth Open as Morph checked -Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More