119 issues found

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Steps to reproduce
1. Go to Edit > Preferences (or use Ctrl + P)
2. Change the Preset to Maya...More
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Submitted by soareallusi01

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When exporting FBX files Save As dialogue window wont fill in the Scene Collection object name and it needs to be named again.
This is super annoying when exporting items one by one like cameras and props....More
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Submitted by martin.mejzlik

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When creating animations for game engines such as UE, there is not always a need to export the mesh and textures. For example: when you are just authoring animations.
I think an option to export only the skeleton animation would be faster and generate less data....More
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Submitted by OokamiOokami

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Hi
Good software in motion terms, cuz no software like this can u animate in real time. But i notice some features are missing, i know those are difficult, but those would be good to make the 3d model more realistic. For example wrinkles, motion onto breast to make boucing, compression, expansion...More

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I work with high width resolutions projects (> 6200px width). If I keep the viewport on that resolution (see attached example), and the render window is set for render images, iClone always crashes when I try to save the project.
To replicate it, make a new project (empty or not), set the...More
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Submitted by Andrés Moya

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To my knowledge currently there is no way how to set the amount of influence for the Reach Target.
Now there is only a binary option - Is constrained/ Is not constraint without any possibility to animate the weight other than set the blend IN/OUT
Nice would be having the same slider as Look...More
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Submitted by martin.mejzlik

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it would be great if provide an Bridge to Cascadeur for iClone ...
https://cascadeur.com/
iClone >> Cascadeur >> iClone...More
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Submitted by davood.kharmanzar

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Import facial animation data from FBX. An FBX of same format as what iClone exports when exporting clothed character.
iClone currently does this with body animation data. Can repimport FBX into iclone for further edit to body animation track.
The same for facial animation track would really...More
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Submitted by emmanuel.68.777

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I've noticed lot of problems when working with Linear Camera in other softwares (causing wrong translation and rotation, weird keyframes, sometimes missing animation entirely). Orbit Camera seems to work ok.
Is there a way to change the camera type after creation? If not it would help to add...More
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Submitted by martin.mejzlik

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I exported the character to UE 5.2 with subdivision mesh level 2
after which the character’s nails in the UE viewport began to flicker strangely (see screenshot).
How to get rid of this flicker?...More
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Submitted by smaga388
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