I have installed the pack from the latest version, using the RLD file, and I am able to drag the materials onto objects in the scene, but not onto the heightmap terrain. I think it is a bug. Would you put it into the Feedback Tracker? This is from my current tech support with Reallusion and...More
Iclone currently uses the Nvidia cloth system but the features are barely implemented. I have seen full, totally interactive implementations of Nvidia cloth where the user can actually real time interact with cloth simulations (and this works for hair also,) grabing cloth or hair with a mouse...More
Here's the thing that keeps me from adopting iClone as my go-to application for animation. You can't RIG. You can do some minor rigging tasks if you use the physics toolbox and you can rig clothing in CC3, but if you're wanting to rig for animation, you're out of luck. You basically have this...More
To reproduce: * Open "Displacement Comparison" iClone 6 demo project (you may open any other project with props featuring displacement maps) * Do the Iray render preview (note Light hierarchy initialization is at 0.00 seconds - screenshot 1 )...More
The Auxiliary light causes all kinds of renders anomalies, things like flicker and strobe effects and looks horrible every time. The Auxiliary light should be automatically disabled when rendering when Final Render is ticked. Then the aux light should return to its previous mode after rendering...More
Hi, I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post. This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
I have spoke about this before , Character resizing during animation . Such events might be how hulk changes , how Pop Eye has his arms bulge after eating spinniach , some one may want to mutate someone after being in contact with toxic waste .. A wizard or witch may wanna shrink a victim...More
When you get an objects morph component with object.GetMorphComponent() Then you start add keys with AddKey all works fine. But when you have added around 50 keys to the timeline with around 18 different morps per frame. The call to AddKey becomes slower and slower....More
I made some shoes (short boots) using the correct technique, on a neutral base, in Blender, Zbrush and Substance Painter. The boots work perfectly in iClone and CC3. When I export my character to Unreal Engine (using the correct plugins), the surface of the boots are all messed up. I am guessing...More