DESIRED RESULTS: The "Settings.ini" file should be written at the BEGINNING of the "Save MI Scene" process, before any individual frame data is exported. WHY:...More
When using SetData("Position/PositionX"...) on props there is no issue. It works fine. But when try use it on an avatar will set it to the wrong position. pos_x=-1084...More
The current mode of rendering using the stereo anaglyph produces renders completely turned green. The beautiful colors and lighting we use Iclone for are ruined. Many other applications can produce a full color anaglyph maintaining (within reason) the colors produced by the original render...More
When rendering animation with multiple channels (e.g. RGB + Depth + MaterialID), the wrong bitmap channel is randomly rendered for transparent objects, e.g. hair and grass For depth:...More
1. While iClone glass made with opacity control produces correct see-through view in Iray, objects seen through Iray MDL glass materials appear to have an offset. 2. In addition if IBL and Sky have different images applied, then iClone glass would show the Sky in Iray, while MDL glass an...More
Without HDR the render output is exact but with it on it renders blurry and super light (hazy) -never rendering the color levels, sharpness & contrast as seen in the viewport. Perhaps a clue and part of the fix to the issue is to set the HDR "brightness threshold" set to 150 -it renders almost...More
My water script dos run well, but if I load a new project, when the script is running, it dos crash iClone fully. Now I also have tested the Widget.py sample from Reallusion. There happens the same. What could be done?...More
New "Save Material Plus" introduced in v7.3 saves ALL object materials amazingly fast, while legacy "Save Material" is still idling while saving a single material and is quite inefficient. Unfortunately, "Material Plus" only works with unmodified mesh. If I wish to decimate an object with...More