577 issues found

9

Votes
Active
I have started using IClone as a PowerPoint replacement and it works really well, but when you are at Frame 6,000 and you select a 'Transition Curve Preset' from the list, IClone wants to animate the movie from the last key frame of this prop, which is frequently zero all the way to the new...More
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Submitted by Data Juggler

2

Votes
Active
It seems strange that the user has to fool around with collision meshes. For fast rendering, iClone needs them at render time. But *between* renders there's a whole lot of processor power available that iClone could put to good use designing and keyframing the best layout of collision meshes...More
  •  0
  •  1506
Submitted by Inkubo

19

Votes
Active
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh.
It is a very useful option, because it saves time and disk space.
However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
  •  7
  •  1505
Submitted by 3dtester

1

Votes
Active
Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
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Submitted by ossian.whiley

1

Votes
Assigned
Hello!
I am trying to insert a wav file to a character in iclone 7.41,
used the "Create Script" -> "Audio file" as i always do,...More
  •  0
  •  1497
Submitted by yossigolan

6

Votes
Active
When working with Mocap data, or a big amount of animation data in general, it can be difficult to see the problem areas when playing at max speed.
It would be great having a button similar to 3ds Max with speed options, instead of having to change the timeline....More
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Submitted by Attensi AS

6

Votes
Active
Water effects in iClone are extremely dated, please implement NVidia's Wave Works to give us a rich experience. This is becoming much more common in games....More
  •  2
  •  1477
Submitted by eternityblue

10

Votes
Active
I find it really time consuming to look through tons of motion content, and having to apply each motion to my characters (and then undo) if it's not going to work. I have hundreds of different types of animations for sword fighting combat alone, and even though those animations are labeled...More
  •  3
  •  1476
Submitted by james_muia

0

Votes
Active
Just want to put in a suggestion for a new Sky Tool that allows for scaling the size of the sun and moon for Iclone 7.
Also, it would be great if there were a Sky Tool plugin for 'fantasy' and 'sci fi' settings including alien planets and other 'celestial' objects like comets, meteors, etc...More
  •  0
  •  1463
Submitted by Genursus

7

Votes
Active
Hi RL Team,
regarding the creation of animations it would be a perfect addition if we could change & animate the scale of different body parts of a character directly in iClone7 (Squash and Stretch). Something like the Avatar Proportion settings for Non-Standard characters, but animatable...More
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  •  1460
Submitted by ToKoMotion
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