1663 issues found

0

Votes
Closed
Hello.
I am trying to edit a guitar playing hand motion to strum a simple reggae chord motion.
I followed one of your tutorials (This one to be precise:- https://www.youtube.com/watch?v=oQGYoPC7llo )...More
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Bug
Submitted by subongo

0

Votes
Assigned
I found some problem. I made a video with 19 suggestion. https://www.youtube.com/watch?v=noN16ze1les...More
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Submitted by Freddymusic

0

Votes
Closed
During the course of rendering, which can take a day or two, it will get a memory access error. Sometimes it crashes iClone only, other times it produces a Blue Screen crash.
It would happen occasionally starting in the summer. But now it is happening every time I try to render with Iray....More
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Submitted by lou.rebimbas

0

Votes
Active
I can see 'Smooth' in the Curve Editor, but it's flaky at best and a very blunt tool with no real control. Can we please have a frame reduction algorithm in the main iClone timeline - ideally something that can be applied to individual key layers, rather than just to a whole clip.
A few different...More
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Submitted by jerome.dipietro

0

Votes
Assigned
When I exported from Iclone an FBX and loading it into Marmoset toolbag I have the bug you see in the image , in Iclone with the Delete hidden faces options active cause that issue when it is turned off everything is fine , I also noticed that when delete hidden faces is ticked on , the...More
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Submitted by giancarlo.sevilla2805

0

Votes
Active
Bonjour depuis la dernière mise à jour impossible de sauvegarder mes clips motions , rien n'est enregistré pourtant il propose la boite de dialogue d'enregistrement mais rien n'est sauvegardé .
Par ailleurs iclone se bloque souvent il mange énormément de mémoire. il me faut passer par le...More
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Submitted by etoile

0

Votes
Active
Transparent objects are rendered with a random scatter pattern of depth information.
Expectation:
Depth maps should render the depth of transparent objects smoothly, or not at all...More
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Submitted by JohnLiebe

0

Votes
Not a Bug
Summary:
1. For PNG rendering, Depth map and Distance map bitmaps are only 8bit, while RGB and all other channels are 16 bit.
2. RGB images are 72DPI, Depth Images are 96DPI...More
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Submitted by JohnLiebe

0

Votes
Closed
Character transferred with LiveLink plugins for UE4_25 has no associated material. After shading, the character is black. See attachments....More
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Submitted by psnehota

0

Votes
Released
When launching iRay render most of the workload get shifted to CPU (I9 10900K) rather than GPU (Zotac RTX 3090). The balance is 80/20 in favor of CPU versus GPU. Rendering of the same scene is by far faster on a GTX 1080.
Here is part of the log:
1.0 IMAGE io info : Loading image...More
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Submitted by uman2006