1663 issues found

3

Votes
Assigned
The steps outlined here under 'Multiple Actors Controlling Multiple Characters with Multiple iPhones':
https://manual.reallusion.com/Motion_LIVE_Plugin/ENU/Content/iClone_7/Pro_7.0/29_Plug_in/Motion_Live/Multi_Gears_Controlling_Multi_Characters_iPhoneX.htm
Does not work. To replicate this...More
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  •  1680
Bug
Submitted by Quantum Stage

0

Votes
Active
If I want to manually control a bone that has a spring this is what I have to do:
Select Avatar
Edit in 3DXchange...More
  •  0
  •  1680
Submitted by Dragonskunk

0

Votes
Closed
Hi and thank you for your help. I have installed the motion capture and faceware apps a couple times now and I keep getting the folllowing error – how do I get past retry?
This is my second ticket in 4 or 5 days on this same topic with no reply....More
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Submitted by Toon Dude

1

Votes
Active
Please add the ability to automatically set the playback/render range to match the length of the clip(s) in the timeline. I often work with looping animations and I constantly have to zoom in on the timeline and manually drag the start and stop flags to match the start and stop points of the...More
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Submitted by DeeEssW

3

Votes
Active
If you change any of the map slots with same name materials and have the checkmark "Affect All Materials With the Same Name" it will not change the same slots in any other materials....More
  •  2
  •  1679
Bug
Submitted by Kelleytoons

2

Votes
Active
Going off from a 2017 thread about root motion not being exported with FBX files, I have recently experienced that this issue still exists. For good measure I have tried a number of different things, including enabling/disabling Reset root motion, selecting both Unreal and Unity presets, and...More
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  •  1678
Submitted by fabiobasile

1

Votes
Active
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More

0

Votes
Released
Play first frames and see that the camera moves in the expected direction.
Move the key so they are side by side.
Play first frames again and see that now it makes a long curve down....More
  •  0
  •  1678
Bug
Submitted by The-any-Key

6

Votes
Active
Greetings,
I would suggest to add the possibility to import iClone project inside another iClone Project.
This will help me achieve some special movies....More
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  •  1676
Submitted by yaseen.group

0

Votes
Active
Hello,
I'm looking to scale up some of the rendering i create from iClone and was wondering if a command-line interface for the iRay plug-in might be available. I wanted to divide out the mi files to a GPU cluster and run the iRay module on each in parallel. Easy enough to build the scripts...More
  •  0
  •  1673
Submitted by felgryn