577 issues found

0

Votes
Active
Right now to move an avatar you only have the ball with the three drag axis. This is VERY IMPRECISE and when trying to edit some animation it makes it almost impossible to tweak frames between to positions precisely! Everything about Iclone is almost perfect except this ugly Spot. If Iclone...More
  •  1
  •  1105
Submitted by grierson

0

Votes
Active
In iClone 7 we have an extra digit for the transform (X, Y, and Z) values. This is great, but I don't think the extra digit is used optimally. 0.001 cm is very small indeed and I think a resolution of 0.01 cm (1/10 of a millimeter) would be sufficient.
On the other end of the scale we currently...More
  •  2
  •  1205
Submitted by animagic

0

Votes
Closed
Since upgrading to iC7, I can no longer download and install iC5 content from the marketplace to my old iC5 version which I still use for teaching my primary student classes. (The interface for iC6 and 7 is too hard for them because the text below icons is hover-only. In order to meet educational...More
  •  5
  •  1247
Submitted by Tarampa Studios

0

Votes
Active
Just want to put in a suggestion for a new Sky Tool that allows for scaling the size of the sun and moon for Iclone 7.
Also, it would be great if there were a Sky Tool plugin for 'fantasy' and 'sci fi' settings including alien planets and other 'celestial' objects like comets, meteors, etc...More
  •  0
  •  1319
Submitted by Genursus

0

Votes
Active
Hello,
I have a good idea,
Why not fix iclone and deal with all the bugs,so that it works properly, BEFORE releasing a new version....More
  •  1
  •  1275
Submitted by wjan

0

Votes
Active
When you import DAZ and other figures as I understand iClone Auto-applies a Persona to them when you import them into iClone. There is no setting or preference to turn this behavior off. Now that we have the Morph Creator, there needs to be. It's not clearly documented that a motion clip is...More
  •  0
  •  1188
Submitted by will2power71

0

Votes
Released
Right now resulting DOF in a rendered image is affected by the size of the viewport in the workspace of the application...
Can we make it that the Depth of Field blur is applied to the actual resolution of the full rendered image, and not just carried over from the blurred areas of the Viewport...More
  •  3
  •  1390
Submitted by TonyDPrime

0

Votes
Released
If avatar is rotated (transformed) to 45 degrees by Z (or otherwise any other angle not divisible by 90) for instance, it is really hard to move bones straight (in respect to avatar - local).
Have to do numerous tweaks before you get the bone to the right position, or use a gizmo plains, which...More
  •  4
  •  4508
Submitted by 4u2ges

0

Votes
Active
I like to use shaky cams in my videos for a realistic, close-up feel. Right now I attach the camera to a dummy prop, and then use prop puppeteering to animate the prop. It would be nice to just directly be able to animate the camera in realtime. Note, this is not the same as moving the camera...More
  •  0
  •  1084
Submitted by dante1st

0

Votes
Active
Hello RL,
here is one suggestion for IC7.
I think it would be useful to be able to right-click on the assets displayed in the scene window and having a pop-up context menu where we can choose some options....More
  •  0
  •  1139
Submitted by RobertoColombo