225 issues found

2

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I am currently making turn-in-place animations with iClone7. I mainly use reach target editor and curve editor for IK movement of the feet while the whole body is moving (rotating). The Character is Unreal's default mannequin. (See the attached zip)
The thing is when I export it directly from...More
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Submitted by hm7063

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I have an iclone project ive been working on for some time. suddenly it has started to crash the software on load, with the status bar coming close to 90% before the whole software suddenly shuts down....More
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Submitted by ben_00

2

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I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame rates to ensure they're at 50PFS or higher. All settings in Unreal are correct for either a 30fps project or 60fps project. Whatever animation I have in iclone always seesm...More
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Submitted by kungphu

2

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Maya crashes anytime I try to import FBX created in iClone....More
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Submitted by chancenorris

2

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I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone.
When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms.
It occurs in both Unreal or Cinema4d...More
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Submitted by iamso029

2

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iClone's 360 export is fantastic, but it would be even better if it could export stereoscopic 360 video....More
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Submitted by jasonjbrown

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It would be great for iClone to be able to render not just VR360 mono content, but also to be able to do this Vr360 or even VR180 stereoscopically.
The environment makes it possible to do this and appreciate technically it not as simple....More
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Submitted by aedes_

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currently everything are awesome in iclone ... popcorn FX , Curve editor , Motion Live and etc ....
But it would be great if makes iclone to run and load faster ...
hope to see this in 7.3 :]...More
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Submitted by davood.kharmanzar

2

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When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
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Submitted by jorgeferherrero

2

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This is from both iClone 7 directly and 3DXchange as well. Same behavior in both.
Issue one:
- When I export an FBX file of any sort, it creates a .fbm folder with all of the textures in there. Awesome....More
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Submitted by chrispark7
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