At present when the Iray render is finished there is no possibility to either read the whole render log, or to save a copy of it. As soon as a render is finished the log window can not be scrolled due to being locked by the "Complete" message panel, making it impossible to access the information...More
>>> This is being reported against iClone 7.3. It may or may not apply equally well to CC3 <<< In addition to specifying a specific frame number to start applying the "De-Noise" feature, it would be nice to have the ability to simply request it be applied to the FINAL ITERATION when rendering...More
Under certain lighting conditions, using IRAY, the eye 'sclera' displays circular patterns, even with the latest Digital Human eyes. The artifact 'visibilty' depends on an interplay of; ● The *use* of, the *angle* of, and the *strength* of the KEY light....More
It seems that eyes and hair have a visual bug when rendering in iRay that causes the texture behind the hair to go invisible and the eyes to go black if the characters are away from the 0,0 position. See the images attached....More
I have quite huge scene to render in iray with sun&sky option. It has around 17M triangles in sub 1. I am working on 32 core/64 threads threadripper + 2080ti x 2 + 64 GB RAM. My PC comes out of memory and GPU usage is shown as 12 GB/11GB (while at the end its 22GB total, but I've seen Iclone...More
During the course of rendering, which can take a day or two, it will get a memory access error. Sometimes it crashes iClone only, other times it produces a Blue Screen crash. It would happen occasionally starting in the summer. But now it is happening every time I try to render with Iray....More
When launching iRay render most of the workload get shifted to CPU (I9 10900K) rather than GPU (Zotac RTX 3090). The balance is 80/20 in favor of CPU versus GPU. Rendering of the same scene is by far faster on a GTX 1080. Here is part of the log: 1.0 IMAGE io info : Loading image...More
Using an RTX 2080 Ti with an i7, 32 GB host ram and 32 GB of virtual ram I'm not using Smooth mesh by subdivision -you had discovered that as incompatible with Iray. I am using cloth physics, is this causing the same incompatibility under the hood as if I wear using smooth mesh by subdivision...More