577 issues found

1

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Hi,
You have a wonderfull mesh editor in Character Creator, why you don't put it in iClone???...More
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Submitted by franck_pochet

1

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Xsens suit support extra HTC vive tacker. Those tracker can be imported inside Maya/Motion Builder/Unreal/Unity but not by Iclone....More
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Submitted by olivier.gemayel

1

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We need a boolean or/and a mask feature so you can hide and mask something and you can animate it too....More
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Submitted by ahingel

0

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New
Currently, in order to send an entire motion from the timeline to 3DXchange or to Add to the various libraries, one must drag the cursor across the Collect Clip section to highlight the desired frame range, then right click and select "Add motion to 3Dxchange" etc...
It seems this method was...More
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Submitted by vtoddw

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When we applied the diffuse map onto a surface, and if the surface is larger than the map, stretching occurred. This can be corrected to certain extent by the tiling function in UV setting. However, when the surface is really very large, defects could be found. In Sketchup, there is a function...More
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Submitted by clonechiklo

0

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Hello,
I'm looking to scale up some of the rendering i create from iClone and was wondering if a command-line interface for the iRay plug-in might be available. I wanted to divide out the mi files to a GPU cluster and run the iRay module on each in parallel. Easy enough to build the scripts...More
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Submitted by felgryn

4

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Active
Hello,
Reposting from the forum at Peter's suggestion.
Wicked Engine is an open source real time ray tracing game engine that also allows using their code for the render engine only, to be used in other software...More
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Submitted by planetstardragon

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Please add the feature to add waves with displacement map on the water system
and a foam layer so we can add foam on top of that...More
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Submitted by ahingel

0

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When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks.
If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
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Submitted by Dream Think Lab

0

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While working with character animation, applying, blending and saving clips, it is frequently necessary to tweak various Motion Settings.
Please move them to the timeline toolbar. There is plenty of space to the right from Current Frame number....More
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Submitted by 4u2ges
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