577 issues found

0

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Because Reallusion decided to make iClone (iC) and Chaarcter Creator (CC) different products with different file formats there is a lot of content being sold as either CC Cloth / CC Accessories or iC7 Clothing / iC7 Props which can easily be converted to the other format.
The issue is that...More
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Submitted by Lord Ashes

3

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Hi,
The render engine should be developed for a better render quality. This should be added as an option.
Thank you....More
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Submitted by RyderHS

1

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I'd like to request that an oval shape be made available for Bokeh, to simulate anamorphic lens effects....More
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Submitted by benhairston

1

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- It Would be nice to see wich state a prop on material have.... P = PBR or T = traditionell
- EXTREM SPEEDUP .....make all values scrollable by left mousebutton like many other Softwarepacks have like photoshop (fontsize) and so
- REAL WORLD SCALE is a must have to work exactly!!!!...More
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Submitted by 2IDs media:design

0

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seems that is not possible to using Facial and Body mocaps together at same time on versions of 7.0x...More
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Submitted by davood.kharmanzar

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In iClone 7 we have an extra digit for the transform (X, Y, and Z) values. This is great, but I don't think the extra digit is used optimally. 0.001 cm is very small indeed and I think a resolution of 0.01 cm (1/10 of a millimeter) would be sufficient.
On the other end of the scale we currently...More
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Submitted by animagic

6

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Hi RL Team,
regarding the creation of animations it would be a perfect addition if we could change & animate the scale of different body parts of a character directly in iClone7 (Squash and Stretch). Something like the Avatar Proportion settings for Non-Standard characters, but animatable...More
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Submitted by ToKoMotion

12

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Would love ability to tweak and modify elements of SpeedTree props, such as color, opacity, self-illumination, and the rest...
Currently no such material-type editing is available.
Thanks for the consideration!...More
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Submitted by TonyDPrime

0

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Hello,
while editing a complex project with many props and materials, I found that it would be very handy to have a way to disable the GI settings for all the props and all the the materials of a prop.
Obviously, if this can be done with the forthcoming Python API, there will be no need to...More
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Submitted by RobertoColombo

16

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I really believe that multiple GPU support should be implemented with PBR Rendering. Game engines support this feature which allows for a lot of extra "Juice" when it comes to rendering scenes. I think it would be a great feature to add, particularly when it comes to rendering resource heavy...More
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Submitted by will2power71
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