The iclone7's automatic updater downloads the patch; my system, W10, refuses to overwrite the iclone.exe The process aborts. As I paid for the early bird iclone7, it shows up as free in my order history (!!...) and I don't find the patch to upgrade manually. Please, remedy! I get upset this...More
On brand new Intel NUC NUC7i7BNH Mini PC (Kaby Lake) i7-7567U 500GB M.2 SSD, 2TB Hard Drive 32GB RAM Windows 10 Pro Onboard-integrated graphics card is this: Intel Iris Plus Graphics 650. .NET 3.5 is installed....More
Would love to have an option to select 'personalities' for transitions between camera movements (point A to point B), without linking to a prop, such as: MOVEMENT wobbly,...More
Topic says it all -- applying a glow to billboards doesn't work. And this is kind of significant and important, particularly now with GI (and the oh so useful way of lighting your scene with billboards)....More
I would like to learn hoe to Link an Object with a Character so that when I move them what they have in there hand moves with them. I am not sure how the link works when linking objects together...More
Problem: I have a project consisting almost 3 million polygons and set up a complex scene for rendering with displacement textures and upon export to Indigo project files it would crash half way with only 432 frames. I was told by support that what ever the quality I wanted to out put to that...More
Right now to move an avatar you only have the ball with the three drag axis. This is VERY IMPRECISE and when trying to edit some animation it makes it almost impossible to tweak frames between to positions precisely! Everything about Iclone is almost perfect except this ugly Spot. If Iclone...More
Please add the ability to automatically set the playback/render range to match the length of the clip(s) in the timeline. I often work with looping animations and I constantly have to zoom in on the timeline and manually drag the start and stop flags to match the start and stop points of the...More
I am trying to use iClone to bring characters and animations in to Unreal Engine . Specifically, I am using CC2 to create characters, Perception Neuron Solo to record animations, and 3DXchange to convert existing animations to the iClone standard. I have been successful in importing characters...More