226 issues found

0

Votes
Not a Bug
when I try to export to Omniverse it says the feature is only available in 3dxchange Pipeline. You can install it or purchase it. I had already downloaded Iclone 7 3dxchange v 7.81 Pro...More
  •  1
  •  1106
Submitted by asburn2

1

Votes
Active
If you try to drop an fbx file in iClone, the custom normals dont import with it
but if you import it through 3dxchange they do...More
  •  2
  •  1102
Submitted by ahingel

0

Votes
Closed
Today I noticed all my apps except 3dx7 are no longer initializing.
Today's updates:
-NVIDA Game Driver Ready...More
  •  5
  •  1085
Submitted by LFA

0

Votes
Active
This is getting ridiculous. Same Project file, 913Mb. I create an animated wheel using a Dummy object as shown, a cube. I add that Prop to my Props so I can drag-n-drop another copy into the Scene. When I do this, as the picture attached shows, the animated wheel is "scaled" out of proportion...More
  •  5
  •  1073
Submitted by TucsonDoobie

0

Votes
Not a Bug
I'm trying to animate the face from the data provided by iPhone/ARKit in Motion Builder. I can get most things to work but the jaw open seems to be broken.
The steps were:
Export character from iClone with iPhone blendshape and mouthmerged shape....More
  •  1
  •  1069
Submitted by Tobi_FX

0

Votes
Active
The movements run at the same speed, regardless of whether I use the realtime mode or per frame (necessary for soft cloth). This works in the projects created before the last update, in all new projects after the last update the Per Frame mode no longer works....More
  •  1
  •  1067
Submitted by ThorstenMihm

0

Votes
Closed
I am giving you the project. I have rendered on different computers and get the same results.
GTX1080 Ti11Gb , Intel 18 Core i9 9980XE, Mem 128 DDR4, not a computer problem...
Get the Project here:...More
  •  4
  •  1067
Submitted by pedrosura

0

Votes
Released
Recently updated from 7.8 to 7.81- before hand everything worked fine.
Using an .iavatar asset exported from the latest character creator 3. Nothing unusual.
The scenes worked fine....More
  •  4
  •  1066
Submitted by alex_688011

11

Votes
Active
would be amazing if you could also support .glb format on iclone
its very convenient exporting it that way from blender cause it also keeps the bones and shape keys animation...More
  •  0
  •  1057
Submitted by ahingel

0

Votes
Released
when will live link be updated for unreal 4.23 / 4.24 ? that's a lot of money to spend on a plugin that does sweet fa!...More
  •  4
  •  1056
Submitted by Siverse
1 ... 78910 11 12131415 ... 23