223 issues found

0

Votes
Released
If you export a CC 3.3+ avatar in CC 3.3 with the export function as an iAvatar reduced with LOD function, this avatar will be exported to Iclone 7.81, but if you try to open this iAvatar in Iclone 7.81, Iclone crashes.
Addendum:
IClone 7.81 crashes when loading every avatar reduced with the...More
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Submitted by Postfrosch

0

Votes
Not a Bug
i created and imported to iclone a non standard character
and when i try to animate it and export it as fbx i get the error message that there is no export license.
but this content i created it myself and just imported it in iclone. i didnt purchase it...More
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Submitted by ahingel

0

Votes
Released
Specifically files with mixed smooth shading. If OBJ has multiple materials and a mix of "S 1" and "S OFF", they would fail to load with error.
See:https://forum.reallusion.com/FindPost456121.aspx
Please rectify, as OBJ import is very important part of most of the pipline assets exchange...More
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Submitted by 4u2ges

4

Votes
Duplicate
I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins.
1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX
2) and exported it directly from iClone without any modification (using default unreal...More
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Submitted by hm7063

1

Votes
Active
Hi,
I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post.
This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
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Submitted by cinemyscope

0

Votes
Active
Add option to save "Pose offset" in to Motion and MotionPlus - files
This would be nice to have, if you for example setup a pose offset in iClone and you want to export that motion in CC3 and want the offset to be applied on that export... I know that you can set Pose offset in CC3 but you...More
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Submitted by anders_187857

0

Votes
Released
The bone edit mode, within the edit motion layer tool, no longer works when I select the bones from the viewport since the update. I was able to do so in iClone7.7 with no issues.
The FK mode works fine, but the IK mode does not. It makes selecting and editing the extended bones easier....More
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Submitted by danielchardy

2

Votes
Assigned
I am currently making turn-in-place animations with iClone7. I mainly use reach target editor and curve editor for IK movement of the feet while the whole body is moving (rotating). The Character is Unreal's default mannequin. (See the attached zip)
The thing is when I export it directly from...More
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Submitted by hm7063

0

Votes
Released
In complex scenes, IC7 renders slowly but to the end. When changing to another camera and rendering again, IC7 stops in the middle of the rendering and does not give any feedback. You can see in the Task Manager that the GPU module of the NVIDIA 1060 is no longer being addressed. Success is...More
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Submitted by ThorstenMihm

0

Votes
Assigned
I have a character who plays guitar. I link the guitar which is a prop to her so that I can animate, when I transfer the prop to unreal, it goes over but will not animate in livelink. it also will not allow live link to work until the item is deselected to animate in Livelink....More
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Submitted by HooDooPhonix
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