Now that RL is enhancing iClone Animation engine (as confirmed in feedback tracker & very exciting too!), I would like to request that they consider a true motion blur feature or plugin whose effect would be at PERCEIVED as being local level (individual or key items - not global blur) and...More
iclone crashes when trying to replace heads on G2, G3, and G5 characters. what in Gods name did you guys do? iclone 6 is now completely useless!!!! I'm afraid to even go any further.. God only knows what other things you messed up!! vidius...More
How many requests do we have on Feedback tracker for VR? Lets face it, VR is DOA for iClone and will only result in bloatware, integration bugs + troublesome legacy code down the line when VR fad dies off as it inevitably will. I would like to request pleace that RL forks iClone into two...More
I do a lot of modelling in Maya and use IC6 for animation for visual augmentation. Thus for my future plans in Virtual Reality I have to learn Unity and such to create walkthroughs etc. with interaction. With the onset of VR being a big one, I really do think iClone would be an ideal system...More
I'm so so frustrated with iclone! On the one hand the user friendliness and time saving features are a dream come true and truly exceptional and on the other the poor quality of the real time engine in comparison with UE4 and Unity 5 make me want to cry, i clone has so much power to create...More
The feedback tracker could do with some usability enhancements. Lets have the "product specific landing page" as a Dashboard, with features like: 1. Graphs e.g. pie charts showing raised requests v/s Assigned/hold/Completed; filtered by request types etc etc 2. "always on lists" - like the...More
Greetings RL, Kindly requesting please for a status drill-down feature for FT to bring more clarity on the status. 1. Does "hold" or "assigned" mean the same for every item? So we hold till when - is there a revisit/review date?...More
I very would like, to get real water waves and flowing rivers, where I can choose the high and the direction of waves. I have played around a little bit with amazon's Lumberyard, where the water is really nice - here a little example: https://www.youtube.com/watch?v=3CIsl8ZONgo Have a nice...More
When positioning objects (props or avatars), often times I need to zoom in to get precise results, but then the Translate/Rotate/Scale gizmo is outside of the viewport. It would be really nice OPTION to have the GIZMO APPEAR IN THE CENTER OF THE VIEWPORT so I could still use it. I suggest...More