Votes
3
Product:
iClone 6
Version:
6.42
Status:
Active
Issue 405
Work more towards integration with Virtual Reality - The Future!
I do a lot of modelling in Maya and use IC6 for animation for visual augmentation. Thus for my future plans in Virtual Reality I have to learn Unity and such to create walkthroughs etc. with interaction.

With the onset of VR being a big one, I really do think iClone would be an ideal system to use for visualisations.

I'd like see full integration with VR goggles like Oculus and HTC Vive.
Also some additional app that could take a scene and allow some basic interactive walkthrough and compile as a standalone exe.

Walkthrough and flythrough style with navigable camera options.

God knows why you removed walk and fly from IC6 - not a nice thing to do I strongly believe it should have remained in the program!

With the skills and existing code I don't this as too great a challenge for your developers.

Thank you.
OS: Windows 8.1
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Submitted byArchie Andrews
1
COMMENTS (5)
erna.kupfer
HololLens Support is a must have! Right now the models are using to many poligones. No way to get them working on the HoloLens :-(
1 Million Monkeys + Keyboard
By the way as to Hololens, the "Fragments" (https://www.microsoft.com/microsoft-hololens/en-us/apps/fragments) is an interesting example of interactive content that could be created using iClone.
1 Million Monkeys + Keyboard
Might as well look into whether some support (integration?) would be useful in iClone for Amazon Lumberyard (https://aws.amazon.com/lumberyard/) as that seems to be an up-and-coming game making / virtual reality / etc. environment.
pmaina
This is related to issue 453, but NOT a duplicate. 453 says if RL absolutely has to do VR no matter what, can they consider having a special version of iClone that has VR and another regular version without VR so that when VR dies off, as it will, they are not left with massive lines of unused code and code dependencies that only increase the cost of support & maintenance!
1 Million Monkeys + Keyboard
Support for HoloLens would be interesting as well but might be too early.
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