Dear Reallusion iClone 6 Developers, Currently per my knowledge regarding physics collision among characters in iClone 6, it is still not possible, if it happened, it just pass through. A character will pass through another character without any collision forces being detected. I believe...More
So some RL supplied AML files actually have the root rotation command in them. But there is a syntax error keeping them from working. I'm still wishing for a menu option to enable this for any motion added from the content manager, but also would like to thank Reallusion for putting the commands...More
The ability to create storyboards in iClone could be implemented by means of: 1. ability to save multiple screen shots of scene(s) to a predefined location (e.g. by right-clicking on the scene) 2. ability to view the saved screen shots as thumbnails in some kind of list (in a side bar)...More
Problem: Users run out of screen when we need to drag the mouse for long stretches. This makes the user need to lift and preposition the mouse and repeat the same motion till they reach the desired location. This becomes tedious. Solution: When the mouse is dragged in the 3D viewer and it...More
Hi, It is mentioned in issue 567 that a fix will be forthcoming I just wondered which plug in version that will be in? And when we can expect it as it seems that it has not already been released....More
I'm hoping that there are more Mixmoves motions on the way, with Mograph files to use them from within Mixmoves. It would be to have many more short-form motions that can be applied without the character walking somewhere first. Basic locomotion:...More
When setting a character to "look at" camera or object the character will "Look at " the target way before the Key. Setting a "release key before the "look at" key will solve the issue but its a bug non the less....More
If we could map the output of a camera to the diffuse texture of a material in real-time we could effectively create camera viewfinders, mirrors, reflections, etc. It would be great to have this material such that it could be semi-transparent, have other texture channels applied to it, use...More