293 issues found

0

Votes
Assigned
Hi I found merging materials is broken around the arms
(some for jackets that cover the arm)
when fusing this outfit down to 1 material the armbands were in this A-pose-like position and a little flater...More
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Bug
Submitted by Jbowdoin

0

Votes
Not Reproducible
Steps:
1. Import a mesh of the character in FBX format.
2. Turn on AccuRig and do the rig following the guides. I have adjusted the position of the bones to fit my character....More
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Submitted by vuduytruong3d

0

Votes
Not Reproducible
Hello Reallusion Team,
in cc5 i do not have hair physics. When i bring the character to iclone the hair have physics.When i try to bring the character to unreal engine the physics are gone.
Why is that so?...More
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Submitted by datafre

0

Votes
Assigned
I am unable to resize some panels in CC5. For example, ActorMixer and AI Render. There may be others … I did not check. But I need this to see the bottom of the panel so that I can proceed with the functions. Is there a work around, besides changing my system settings?...More
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Submitted by major_mccargo

0

Votes
Not a Bug
I’m getting the following errors in UE 5.6 when importing a character via FBX export from CC5 to UE. Screenshot is attached....More
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Bug
Submitted by Freshness34

1

Votes
Active
It would be nice to see support for Character Creator Auto Setup in 3ds Max 2022....More
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Submitted by lightcube

0

Votes
Not a Bug
I tried using the Human Anatomy → Male Athletic character, then went to the Modify tab → Appearance → Active Editor; I immediately got a window "40 texture file(s) failed to load. Please check whether the file(s) exist. Even worse, I can’t expand the dimensions of the window - I’ve attached...More
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Bug
Submitted by Freshness34

0

Votes
Not Reproducible
I have a CC3+ character with a CC4 extended facial profile in my scene. I previously exported the character to unreal in CC 4.5.4 without issue; I’ve upgraded to CC5 and the same project now refuses to export via FBX in any way; “Send to iClone” function is ignored; File → Export → FBX using...More
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Bug
Submitted by Freshness34

0

Votes
Released
Ok - I’m using a single model and changing its skin color/hair/clothing as a workaround to FBX export issues found in CC5 (kept getting “FBX failed to export” messages when importing CC 4.5.4 characters to CC5, editing, then attempting to export them to Unreal Engine 5.6)
However, in doing...More
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  •  544
Bug
Submitted by Freshness34

0

Votes
Active
I would like to suggest to be able to have a way in our accounts to manage content, besides the content manager inside the software, if deleting them is not an option.
Having the content manager inside your account that would sync to your software, will be easier to restore your own content...More
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Submitted by Negrean