CC5 will rarely start successfully. Splash screen opens, then quietly quits. I can get to to start by choosing to run as administrator and rolling the dice – it’ll complete initialization maybe 20% of the time, but remain unstable and crash after working a while. Nvidia drivers updated. No...More
When I try to go see between cc and ZBrush, I get an error box, "GoZ plus" in this box is, Some diffuse/normals maps are missing from the model. If I press okay I go nowhere. If I cancel and review texture settings it takes me into total confusion. "If okay," I get a second error box. "Character...More
I am using Character Creator 5 Trial and Headshot v2 to create a child character. After saving and reopening the project, the character mesh appears completely broken/exploded. Steps to reproduce issue: Open Character Creator 5 Trial....More
no matter how i import my character, (following the video, live link) I can’t package my game i am creating. it seems to stem from this error. UATHelper: Error: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Saving: Property 'StructProperty /Game/CC_Shaders/Utilities/CR...More
The link for Using INI for Loading All Body Textures leads to https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Baking_DAZ_Textures.htm Which does not explain the ini anywhere on the page...More
The morphs "Breast Scale B" & "Breast Proximity" dont get baked correctly into the exported .fbx. When exporting as .obj or another static mesh type however, these seem to be correctly applied. I've tried baking the morphs within CC5 as well as exporting with different presets/settings. Still...More
The manual here https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/03-Main-Menu/Menu_Create.htm?Highlight=create%20prop does not look like what I see in the software....More
Description: We can no longer import any CC4/CC5 characters into Unreal Engine. This includes characters that previously imported without issues. How it started:...More
You should add facial rig for lego minifigure heads and better bones and mesh controls for animating lego minifigures. moving around third party programs to animate lego minifigures is slow and painful, but add in trying to animate facial expressions and talking. Its like pulling teeth slow...More